# Emphatic Algorithms for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2106.11779 · HTML: https://mlsanity.com/paper/2106.11779/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 31 references that are in the map.
- First posted on arXiv 21 Jun 2021.

## Builds on (most cited first, 12 of 12)

- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [Multi-task Deep Reinforcement Learning with PopArt](https://mlsanity.com/paper/1809.04474/) (2018)
- [An Emphatic Approach to the Problem of Off-policy Temporal-Difference Learning](https://mlsanity.com/paper/1503.04269/) (2015)
- [Podracer architectures for scalable Reinforcement Learning](https://mlsanity.com/paper/2104.06272/) (2021)
- [An Off-policy Policy Gradient Theorem Using Emphatic Weightings](https://mlsanity.com/paper/1811.09013/) (2018)
- [Expected Eligibility Traces](https://mlsanity.com/paper/2007.01839/) (2020)
- [On Convergence of Emphatic Temporal-Difference Learning](https://mlsanity.com/paper/1506.02582/) (2015)
- [Multi-step Off-policy Learning Without Importance Sampling Ratios](https://mlsanity.com/paper/1702.03006/) (2017)
- [Generalized Emphatic Temporal Difference Learning: Bias-Variance Analysis](https://mlsanity.com/paper/1509.05172/) (2015)
- [Online Off-policy Prediction](https://mlsanity.com/paper/1811.02597/) (2018)

## Built on by (most cited first, 12 of 12)

- [Dual RL: Unification and New Methods for Reinforcement and Imitation Learning](https://mlsanity.com/paper/2302.08560/) (2023)
- [Multi-Stage Episodic Control for Strategic Exploration in Text Games](https://mlsanity.com/paper/2201.01251/) (2022)
- [Truncated Emphatic Temporal Difference Methods for Prediction and Control](https://mlsanity.com/paper/2108.05338/) (2021)
- [Improving Offline RL by Blending Heuristics](https://mlsanity.com/paper/2306.00321/) (2023)
- [AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning](https://mlsanity.com/paper/2308.03526/) (2023)
- [Learning Expected Emphatic Traces for Deep RL](https://mlsanity.com/paper/2107.05405/) (2021)
- [An Empirical Comparison of Off-policy Prediction Learning Algorithms in the Four Rooms Environment](https://mlsanity.com/paper/2109.05110/) (2021)
- [Evolving Pareto-Optimal Actor-Critic Algorithms for Generalizability and Stability](https://mlsanity.com/paper/2204.04292/) (2022)
- [Projected Off-Policy Q-Learning (POP-QL) for Stabilizing Offline Reinforcement Learning](https://mlsanity.com/paper/2311.14885/) (2023)
- [Regularized Centered Emphatic Temporal Difference Learning](https://mlsanity.com/paper/2605.04100/) (2026)
- [Adaptive TD-Lambda for Cooperative Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2605.11880/) (2026)
- [Regularized Emphatic Temporal-Difference Learning: Stability under Constant Stepsizes](https://mlsanity.com/paper/2609.19170/) (2026)

## Abstract (arXiv)

Off-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling - this is known as the ''deadly triad''. Emphatic temporal difference (ETD(λ)) algorithm ensures convergence in the linear case by appropriately weighting the TD(λ) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD(λ) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment.
