# Applying VertexShuffle Toward 360-Degree Video Super-Resolution on Focused-Icosahedral-Mesh

arXiv: https://arxiv.org/abs/2106.11253 · HTML: https://mlsanity.com/paper/2106.11253/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 39 references that are in the map.
- First posted on arXiv 21 Jun 2021.

## Builds on (most cited first, 17 of 17)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Accurate Image Super-Resolution Using Very Deep Convolutional Networks](https://mlsanity.com/paper/1511.04587/) (2015)
- [Residual Dense Network for Image Super-Resolution](https://mlsanity.com/paper/1802.08797/) (2018)
- [Accelerating the Super-Resolution Convolutional Neural Network](https://mlsanity.com/paper/1608.00367/) (2016)
- [Deeply-Recursive Convolutional Network for Image Super-Resolution](https://mlsanity.com/paper/1511.04491/) (2015)
- [Gauge Equivariant Convolutional Networks and the Icosahedral CNN](https://mlsanity.com/paper/1902.04615/) (2019)
- [Spherical CNNs on Unstructured Grids](https://mlsanity.com/paper/1901.02039/) (2019)
- [Tangent Images for Mitigating Spherical Distortion](https://mlsanity.com/paper/1912.09390/) (2019)
- [Orientation-aware Semantic Segmentation on Icosahedron Spheres](https://mlsanity.com/paper/1907.12849/) (2019)
- [Convolutional Networks for Spherical Signals](https://mlsanity.com/paper/1709.04893/) (2017)
- [Pano: Optimizing 360deg Video Streaming with a Better Understanding of Quality Perception](https://mlsanity.com/paper/1911.04139/) (2019)
- [Viewport-Adaptive Navigable 360-Degree Video Delivery](https://mlsanity.com/paper/1609.08042/) (2016)

## Abstract (arXiv)

With the emerging of 360-degree image/video, augmented reality (AR) and virtual reality (VR), the demand for analysing and processing spherical signals get tremendous increase. However, plenty of effort paid on planar signals that projected from spherical signals, which leading to some problems, e.g. waste of pixels, distortion. Recent advances in spherical CNN have opened up the possibility of directly analysing spherical signals. However, they pay attention to the full mesh which makes it infeasible to deal with situations in real-world application due to the extremely large bandwidth requirement. To address the bandwidth waste problem associated with 360-degree video streaming and save computation, we exploit Focused Icosahedral Mesh to represent a small area and construct matrices to rotate spherical content to the focused mesh area. We also proposed a novel VertexShuffle operation that can significantly improve both the performance and the efficiency compared to the original MeshConv Transpose operation introduced in UGSCNN. We further apply our proposed methods on super resolution model, which is the first to propose a spherical super-resolution model that directly operates on a mesh representation of spherical pixels of 360-degree data. To evaluate our model, we also collect a set of high-resolution 360-degree videos to generate a spherical image dataset. Our experiments indicate that our proposed spherical super-resolution model achieves significant benefits in terms of both performance and inference time compared to the baseline spherical super-resolution model that uses the simple MeshConv Transpose operation. In summary, our model achieves great super-resolution performance on 360-degree inputs, achieving 32.79 dB PSNR on average when super-resoluting 16x vertices on the mesh.
