# On the Importance of Environments in Human-Robot Coordination

arXiv: https://arxiv.org/abs/2106.10853 · HTML: https://mlsanity.com/paper/2106.10853/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 45 references that are in the map.
- First posted on arXiv 21 Jun 2021.

## Builds on (most cited first, 22 of 22)

- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [The CMA Evolution Strategy: A Tutorial](https://mlsanity.com/paper/1604.00772/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Robots that can adapt like animals](https://mlsanity.com/paper/1407.3501/) (2014)
- [Procedural Content Generation via Machine Learning (PCGML)](https://mlsanity.com/paper/1702.00539/) (2017)
- [Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space](https://mlsanity.com/paper/1912.02400/) (2019)
- [Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network](https://mlsanity.com/paper/1805.00728/) (2018)
- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [Quality-Diversity Optimization: a novel branch of stochastic optimization](https://mlsanity.com/paper/2012.04322/) (2020)
- [Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network](https://mlsanity.com/paper/2007.05674/) (2020)
- [Shared Autonomy via Hindsight Optimization](https://mlsanity.com/paper/1503.07619/) (2015)
- [Discovering the Elite Hypervolume by Leveraging Interspecies Correlation](https://mlsanity.com/paper/1804.03906/) (2018)
- [Super Mario as a String: Platformer Level Generation Via LSTMs](https://mlsanity.com/paper/1603.00930/) (2016)
- [Efficient Model Learning for Human-Robot Collaborative Tasks](https://mlsanity.com/paper/1405.6341/) (2014)
- [Bootstrapping Conditional GANs for Video Game Level Generation](https://mlsanity.com/paper/1910.01603/) (2019)
- [Trust-Aware Decision Making for Human-Robot Collaboration: Model Learning and Planning](https://mlsanity.com/paper/1801.04099/) (2018)
- [A Quality Diversity Approach to Automatically Generating Human-Robot Interaction Scenarios in Shared Autonomy](https://mlsanity.com/paper/2012.04283/) (2020)
- [CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation](https://mlsanity.com/paper/2004.01703/) (2020)
- [Video Game Level Repair via Mixed Integer Linear Programming](https://mlsanity.com/paper/2010.06627/) (2020)
- [DOOM Level Generation using Generative Adversarial Networks](https://mlsanity.com/paper/1804.09154/) (2018)
- [A view of Estimation of Distribution Algorithms through the lens of Expectation-Maximization](https://mlsanity.com/paper/1905.10474/) (2019)
- [Operation and Imitation under Safety-Aware Shared Control](https://mlsanity.com/paper/1905.10814/) (2019)

## Built on by (most cited first, 30 of 37)

- [Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts](https://mlsanity.com/paper/2402.16822/) (2024)
- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [Deep Surrogate Assisted Generation of Environments](https://mlsanity.com/paper/2206.04199/) (2022)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [pyribs: A Bare-Bones Python Library for Quality Diversity Optimization](https://mlsanity.com/paper/2303.00191/) (2023)
- [Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2205.10752/) (2022)
- [Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning](https://mlsanity.com/paper/2305.13795/) (2023)
- [Multi-Robot Coordination and Layout Design for Automated Warehousing](https://mlsanity.com/paper/2305.06436/) (2023)
- [Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination](https://mlsanity.com/paper/2504.12714/) (2025)
- [The Overcooked Generalisation Challenge: Evaluating Cooperation with Novel Partners in Unknown Environments Using Unsupervised Environment Design](https://mlsanity.com/paper/2406.17949/) (2024)
- [Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2210.02622/) (2022)
- [Arbitrarily Scalable Environment Generators via Neural Cellular Automata](https://mlsanity.com/paper/2310.18622/) (2023)
- [Optimal Behavior Prior: Data-Efficient Human Models for Improved Human-AI Collaboration](https://mlsanity.com/paper/2211.01602/) (2022)
- [Surrogate Assisted Generation of Human-Robot Interaction Scenarios](https://mlsanity.com/paper/2304.13787/) (2023)
- [RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games](https://mlsanity.com/paper/2307.01676/) (2023)
- [Dynamic Collaborative Multi-Agent Reinforcement Learning Communication for Autonomous Drone Reforestation](https://mlsanity.com/paper/2211.15414/) (2022)
- [Who Needs to Know? Minimal Knowledge for Optimal Coordination](https://mlsanity.com/paper/2306.09309/) (2023)
- [Predicting Multi-Agent Specialization via Task Parallelizability](https://mlsanity.com/paper/2503.15703/) (2025)
- [Collaborative Auto-Curricula Multi-Agent Reinforcement Learning with Graph Neural Network Communication Layer for Open-ended Wildfire-Management Resource Distribution](https://mlsanity.com/paper/2204.11350/) (2022)
- [Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible Tasks](https://mlsanity.com/paper/2211.06134/) (2022)
- [Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity](https://mlsanity.com/paper/2411.04466/) (2024)
- [Destination-to-Chutes Task Mapping Optimization for Multi-Robot Coordination in Robotic Sorting Systems](https://mlsanity.com/paper/2510.03472/) (2025)
- [Quantifying Agent Interaction in Multi-agent Reinforcement Learning for Cost-efficient Generalization](https://mlsanity.com/paper/2310.07218/) (2023)
- [Density Descent for Diversity Optimization](https://mlsanity.com/paper/2312.11331/) (2023)
- [Who is Helping Whom? Analyzing Inter-dependencies to Evaluate Cooperation in Human-AI Teaming](https://mlsanity.com/paper/2502.06976/) (2025)
- [Algorithmic Scenario Generation as Quality Diversity Optimization](https://mlsanity.com/paper/2409.04711/) (2024)
- [QD-MAPPER: A Quality Diversity Framework to Automatically Evaluate Multi-Agent Path Finding Algorithms in Diverse Maps](https://mlsanity.com/paper/2409.06888/) (2024)
- [Algorithmic Prompt Generation for Diverse Human-like Teaming and Communication with Large Language Models](https://mlsanity.com/paper/2504.03991/) (2025)

## Abstract (arXiv)

When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks. However, less emphasis has been placed on the effect of the environment on coordination behaviors. To thoroughly explore environments that result in diverse behaviors, we propose a framework for procedural generation of environments that are (1) stylistically similar to human-authored environments, (2) guaranteed to be solvable by the human-robot team, and (3) diverse with respect to coordination measures. We analyze the procedurally generated environments in the Overcooked benchmark domain via simulation and an online user study. Results show that the environments result in qualitatively different emerging behaviors and statistically significant differences in collaborative fluency metrics, even when the robot runs the same planning algorithm.
