# Controllable Context-aware Conversational Speech Synthesis

arXiv: https://arxiv.org/abs/2106.10828 · HTML: https://mlsanity.com/paper/2106.10828/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Jun 2021.

## Built on by (most cited first, 18 of 18)

- [DailyTalk: Spoken Dialogue Dataset for Conversational Text-to-Speech](https://mlsanity.com/paper/2207.01063/) (2022)
- [Towards human-like spoken dialogue generation between AI agents from written dialogue](https://mlsanity.com/paper/2310.01088/) (2023)
- [Talk With Human-like Agents: Empathetic Dialogue Through Perceptible Acoustic Reception and Reaction](https://mlsanity.com/paper/2406.12707/) (2024)
- [FCTalker: Fine and Coarse Grained Context Modeling for Expressive Conversational Speech Synthesis](https://mlsanity.com/paper/2210.15360/) (2022)
- [Spontaneous Style Text-to-Speech Synthesis with Controllable Spontaneous Behaviors Based on Language Models](https://mlsanity.com/paper/2407.13509/) (2024)
- [MCDubber: Multimodal Context-Aware Expressive Video Dubbing](https://mlsanity.com/paper/2408.11593/) (2024)
- [ZipVoice-Dialog: Non-Autoregressive Spoken Dialogue Generation with Flow Matching](https://mlsanity.com/paper/2507.09318/) (2025)
- [M2-CTTS: End-to-End Multi-scale Multi-modal Conversational Text-to-Speech Synthesis](https://mlsanity.com/paper/2305.02269/) (2023)
- [End-to-End Text-to-Speech Based on Latent Representation of Speaking Styles Using Spontaneous Dialogue](https://mlsanity.com/paper/2206.12040/) (2022)
- [Towards Spontaneous Style Modeling with Semi-supervised Pre-training for Conversational Text-to-Speech Synthesis](https://mlsanity.com/paper/2308.16593/) (2023)
- [Acoustic Modeling for End-to-End Empathetic Dialogue Speech Synthesis Using Linguistic and Prosodic Contexts of Dialogue History](https://mlsanity.com/paper/2206.08039/) (2022)
- [Stutter-TTS: Controlled Synthesis and Improved Recognition of Stuttered Speech](https://mlsanity.com/paper/2211.09731/) (2022)
- [Cross-Utterance Conditioned VAE for Non-Autoregressive Text-to-Speech](https://mlsanity.com/paper/2205.04120/) (2022)
- [Contextual Expressive Text-to-Speech](https://mlsanity.com/paper/2211.14548/) (2022)
- [Cross-Utterance Conditioned VAE for Speech Generation](https://mlsanity.com/paper/2309.04156/) (2023)
- [The ISCSLP 2024 Conversational Voice Clone (CoVoC) Challenge: Tasks, Results and Findings](https://mlsanity.com/paper/2411.00064/) (2024)
- [Analysis and Utilization of Entrainment on Acoustic and Emotion Features in User-agent Dialogue](https://mlsanity.com/paper/2212.03398/) (2022)
- [ComedicSpeech: Text To Speech For Stand-up Comedies in Low-Resource Scenarios](https://mlsanity.com/paper/2305.12200/) (2023)

## Abstract (arXiv)

In spoken conversations, spontaneous behaviors like filled pause and prolongations always happen. Conversational partner tends to align features of their speech with their interlocutor which is known as entrainment. To produce human-like conversations, we propose a unified controllable spontaneous conversational speech synthesis framework to model the above two phenomena. Specifically, we use explicit labels to represent two typical spontaneous behaviors filled-pause and prolongation in the acoustic model and develop a neural network based predictor to predict the occurrences of the two behaviors from text. We subsequently develop an algorithm based on the predictor to control the occurrence frequency of the behaviors, making the synthesized speech vary from less disfluent to more disfluent. To model the speech entrainment at acoustic level, we utilize a context acoustic encoder to extract a global style embedding from the previous speech conditioning on the synthesizing of current speech. Furthermore, since the current and previous utterances belong to the different speakers in a conversation, we add a domain adversarial training module to eliminate the speaker-related information in the acoustic encoder while maintaining the style-related information. Experiments show that our proposed approach can synthesize realistic conversations and control the occurrences of the spontaneous behaviors naturally.
