# On Generalization of Adversarial Imitation Learning and Beyond

arXiv: https://arxiv.org/abs/2106.10424 · HTML: https://mlsanity.com/paper/2106.10424/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 0 of its 60 references that are in the map.
- First posted on arXiv 19 Jun 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Built on by (most cited first, 7 of 7)

- [A Survey on Model-based Reinforcement Learning](https://mlsanity.com/paper/2206.09328/) (2022)
- [Position: Understanding LLMs Requires More Than Statistical Generalization](https://mlsanity.com/paper/2405.01964/) (2024)
- [Rethinking ValueDice: Does It Really Improve Performance?](https://mlsanity.com/paper/2202.02468/) (2022)
- [How to Leverage Diverse Demonstrations in Offline Imitation Learning](https://mlsanity.com/paper/2405.17476/) (2024)
- [Towards On-Policy SFT: Distribution Discriminant Theory and its Applications in LLM Training](https://mlsanity.com/paper/2602.12222/) (2026)
- [Transferable Reward Learning by Dynamics-Agnostic Discriminator Ensemble](https://mlsanity.com/paper/2206.00238/) (2022)
- [A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectories](https://mlsanity.com/paper/2311.01329/) (2023)

## Abstract (arXiv)

Despite massive empirical evaluations, one of the fundamental questions in imitation learning is still not fully settled: does AIL (adversarial imitation learning) provably generalize better than BC (behavioral cloning)? We study this open problem with tabular and episodic MDPs. For vanilla AIL that uses the direct maximum likelihood estimation, we provide both negative and positive answers under the known transition setting. For some MDPs, we show that vanilla AIL has a worse sample complexity than BC. The key insight is that the state-action distribution matching principle is weak so that AIL may generalize poorly even on visited states from the expert demonstrations. For another class of MDPs, vanilla AIL is proved to generalize well even on non-visited states. Interestingly, its sample complexity is horizon-free, which provably beats BC by a wide margin. Finally, we establish a framework in the unknown transition scenario, which allows AIL to explore via reward-free exploration strategies. Compared with the best-known online apprenticeship learning algorithm, the resulting algorithm improves the sample complexity and interaction complexity.
