# Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers

arXiv: https://arxiv.org/abs/2106.09435 · HTML: https://mlsanity.com/paper/2106.09435/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 84 references that are in the map.
- First posted on arXiv 17 Jun 2021.

## Builds on (most cited first, 22 of 22)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [A Rewriting System for Convex Optimization Problems](https://mlsanity.com/paper/1709.04494/) (2017)
- [OSQP: An Operator Splitting Solver for Quadratic Programs](https://mlsanity.com/paper/1711.08013/) (2017)
- [Open-ended Learning in Symmetric Zero-sum Games](https://mlsanity.com/paper/1901.08106/) (2019)
- [A Generalized Training Approach for Multiagent Learning](https://mlsanity.com/paper/1909.12823/) (2019)
- [α-Rank: Multi-Agent Evaluation by Evolution](https://mlsanity.com/paper/1903.01373/) (2019)
- [Re-evaluating Evaluation](https://mlsanity.com/paper/1806.02643/) (2018)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [XDO: A Double Oracle Algorithm for Extensive-Form Games](https://mlsanity.com/paper/2103.06426/) (2021)
- [Learning to Play No-Press Diplomacy with Best Response Policy Iteration](https://mlsanity.com/paper/2006.04635/) (2020)
- [Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks](https://mlsanity.com/paper/1905.12564/) (2019)
- [Hindsight and Sequential Rationality of Correlated Play](https://mlsanity.com/paper/2012.05874/) (2020)
- [No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2004.00603/) (2020)
- [Coarse Correlation in Extensive-Form Games](https://mlsanity.com/paper/1908.09893/) (2019)
- [Solving Common-Payoff Games with Approximate Policy Iteration](https://mlsanity.com/paper/2101.04237/) (2021)
- [Learning to Correlate in Multi-Player General-Sum Sequential Games](https://mlsanity.com/paper/1910.06228/) (2019)
- [Human-Agent Cooperation in Bridge Bidding](https://mlsanity.com/paper/2011.14124/) (2020)

## Built on by (most cited first, 21 of 21)

- [Open-Ended Learning Leads to Generally Capable Agents](https://mlsanity.com/paper/2107.12808/) (2021)
- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [NeuPL: Neural Population Learning](https://mlsanity.com/paper/2202.07415/) (2022)
- [Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computation](https://mlsanity.com/paper/2203.07322/) (2022)
- [Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games](https://mlsanity.com/paper/2207.06541/) (2022)
- [SoK: Machine Learning Governance](https://mlsanity.com/paper/2109.10870/) (2021)
- [Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers](https://mlsanity.com/paper/2210.09257/) (2022)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [Learning Correlated Equilibria in Mean-Field Games](https://mlsanity.com/paper/2208.10138/) (2022)
- [Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning](https://mlsanity.com/paper/2302.00797/) (2023)
- [Neural Population Learning beyond Symmetric Zero-sum Games](https://mlsanity.com/paper/2401.05133/) (2024)
- [Game Theoretic Rating in N-player general-sum games with Equilibria](https://mlsanity.com/paper/2210.02205/) (2022)
- [Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability](https://mlsanity.com/paper/2310.11518/) (2023)
- [Offline Equilibrium Finding](https://mlsanity.com/paper/2207.05285/) (2022)
- [Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments](https://mlsanity.com/paper/2209.10958/) (2022)
- [Are Equivariant Equilibrium Approximators Beneficial?](https://mlsanity.com/paper/2301.11481/) (2023)
- [Composing Efficient, Robust Tests for Policy Selection](https://mlsanity.com/paper/2306.07372/) (2023)
- [Self-adaptive PSRO: Towards an Automatic Population-based Game Solver](https://mlsanity.com/paper/2404.11144/) (2024)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)
- [Conservative Equilibrium Discovery in Offline Game-Theoretic Multiagent Reinforcement Learning](https://mlsanity.com/paper/2603.00374/) (2026)
- [NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2603.06977/) (2026)

## Abstract (arXiv)

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSRO), an algorithm for training agents in n-player, general-sum extensive form games, which provably converges to an equilibrium. We further suggest correlated equilibria (CE) as promising meta-solvers, and propose a novel solution concept Maximum Gini Correlated Equilibrium (MGCE), a principled and computationally efficient family of solutions for solving the correlated equilibrium selection problem. We conduct several experiments using CE meta-solvers for JPSRO and demonstrate convergence on n-player, general-sum games.
