# Towards Automatic Actor-Critic Solutions to Continuous Control

arXiv: https://arxiv.org/abs/2106.08918 · HTML: https://mlsanity.com/paper/2106.08918/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 56 references that are in the map.
- First posted on arXiv 16 Jun 2021.

## Builds on (most cited first, 30 of 42)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [AutoML: A Survey of the State-of-the-Art](https://mlsanity.com/paper/1908.00709/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Distributed Distributional Deterministic Policy Gradients](https://mlsanity.com/paper/1804.08617/) (2018)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Time Limits in Reinforcement Learning](https://mlsanity.com/paper/1712.00378/) (2017)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning](https://mlsanity.com/paper/2102.00714/) (2021)
- [Making Deep Q-learning methods robust to time discretization](https://mlsanity.com/paper/1901.09732/) (2019)
- [OR-Gym: A Reinforcement Learning Library for Operations Research Problems](https://mlsanity.com/paper/2008.06319/) (2020)
- [Discount Factor as a Regularizer in Reinforcement Learning](https://mlsanity.com/paper/2007.02040/) (2020)
- [Sample-Efficient Automated Deep Reinforcement Learning](https://mlsanity.com/paper/2009.01555/) (2020)

## Built on by (most cited first, 5 of 5)

- [Bridging Evolutionary Algorithms and Reinforcement Learning: A Comprehensive Survey on Hybrid Algorithms](https://mlsanity.com/paper/2401.11963/) (2024)
- [Combining Evolution and Deep Reinforcement Learning for Policy Search: a Survey](https://mlsanity.com/paper/2203.14009/) (2022)
- [When to Sense and Control? A Time-adaptive Approach for Continuous-Time RL](https://mlsanity.com/paper/2406.01163/) (2024)
- [Simultaneously Updating All Persistence Values in Reinforcement Learning](https://mlsanity.com/paper/2211.11620/) (2022)
- [EvoRL: A GPU-accelerated Framework for Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2501.15129/) (2025)

## Abstract (arXiv)

Model-free off-policy actor-critic methods are an efficient solution to complex continuous control tasks. However, these algorithms rely on a number of design tricks and hyperparameters, making their application to new domains difficult and computationally expensive. This paper creates an evolutionary approach that automatically tunes these design decisions and eliminates the RL-specific hyperparameters from the Soft Actor-Critic algorithm. Our design is sample efficient and provides practical advantages over baseline approaches, including improved exploration, generalization over multiple control frequencies, and a robust ensemble of high-performance policies. Empirically, we show that our agent outperforms well-tuned hyperparameter settings in popular benchmarks from the DeepMind Control Suite. We then apply it to less common control tasks outside of simulated robotics to find high-performance solutions with minimal compute and research effort.
