# Unbiased Methods for Multi-Goal Reinforcement Learning

arXiv: https://arxiv.org/abs/2106.08863 · HTML: https://mlsanity.com/paper/2106.08863/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 19 references that are in the map.
- First posted on arXiv 16 Jun 2021.

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Hindsight policy gradients](https://mlsanity.com/paper/1711.06006/) (2017)
- [ARCHER: Aggressive Rewards to Counter bias in Hindsight Experience Replay](https://mlsanity.com/paper/1809.02070/) (2018)
- [Bias-Reduced Hindsight Experience Replay with Virtual Goal Prioritization](https://mlsanity.com/paper/1905.05498/) (2019)

## Built on by (most cited first, 7 of 7)

- [Reasoning-SQL: Reinforcement Learning with SQL Tailored Partial Rewards for Reasoning-Enhanced Text-to-SQL](https://mlsanity.com/paper/2503.23157/) (2025)
- [SQL-Trail: Multi-Turn Reinforcement Learning with Interleaved Feedback for Text-to-SQL](https://mlsanity.com/paper/2601.17699/) (2026)
- [USHER: Unbiased Sampling for Hindsight Experience Replay](https://mlsanity.com/paper/2207.01115/) (2022)
- [Which Features are Best for Successor Features?](https://mlsanity.com/paper/2502.10790/) (2025)
- [Bias Resilient Multi-Step Off-Policy Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2311.17565/) (2023)
- [Tackling the Zero-Shot Reinforcement Learning Loss Directly](https://mlsanity.com/paper/2502.10792/) (2025)
- [GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences](https://mlsanity.com/paper/2609.33259/) (2026)

## Abstract (arXiv)

In multi-goal reinforcement learning (RL) settings, the reward for each goal is sparse, and located in a small neighborhood of the goal. In large dimension, the probability of reaching a reward vanishes and the agent receives little learning signal. Methods such as Hindsight Experience Replay (HER) tackle this issue by also learning from realized but unplanned-for goals. But HER is known to introduce bias, and can converge to low-return policies by overestimating chancy outcomes. First, we vindicate HER by proving that it is actually unbiased in deterministic environments, such as many optimal control settings. Next, for stochastic environments in continuous spaces, we tackle sparse rewards by directly taking the infinitely sparse reward limit. We fully formalize the problem of multi-goal RL with infinitely sparse Dirac rewards at each goal. We introduce unbiased deep Q-learning and actor-critic algorithms that can handle such infinitely sparse rewards, and test them in toy environments.
