# Tactile Sim-to-Real Policy Transfer via Real-to-Sim Image Translation

arXiv: https://arxiv.org/abs/2106.08796 · HTML: https://mlsanity.com/paper/2106.08796/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 47 references that are in the map.
- First posted on arXiv 16 Jun 2021.

## Builds on (most cited first, 30 of 34)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [RL-CycleGAN: Reinforcement Learning Aware Simulation-To-Real](https://mlsanity.com/paper/2006.09001/) (2020)
- [NeuralSim: Augmenting Differentiable Simulators with Neural Networks](https://mlsanity.com/paper/2011.04217/) (2020)
- [TACTO: A Fast, Flexible, and Open-source Simulator for High-Resolution Vision-based Tactile Sensors](https://mlsanity.com/paper/2012.08456/) (2020)
- [Value constrained model-free continuous control](https://mlsanity.com/paper/1902.04623/) (2019)
- [OmniTact: A Multi-Directional High Resolution Touch Sensor](https://mlsanity.com/paper/2003.06965/) (2020)
- [Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections](https://mlsanity.com/paper/2103.16747/) (2021)
- [Soft-Bubble grippers for robust and perceptive manipulation](https://mlsanity.com/paper/2004.03691/) (2020)
- [Generation of GelSight Tactile Images for Sim2Real Learning](https://mlsanity.com/paper/2101.07169/) (2021)
- [Zero-shot sim-to-real transfer of tactile control policies for aggressive swing-up manipulation](https://mlsanity.com/paper/2101.02680/) (2021)
- [Soft Biomimetic Optical Tactile Sensing with the TacTip: A Review](https://mlsanity.com/paper/2105.14455/) (2021)
- [From pixels to percepts: Highly robust edge perception and contour following using deep learning and an optical biomimetic tactile sensor](https://mlsanity.com/paper/1812.02941/) (2018)
- [Sim-to-Real Transfer for Optical Tactile Sensing](https://mlsanity.com/paper/2004.00136/) (2020)
- [Goal-Driven Robotic Pushing Using Tactile and Proprioceptive Feedback](https://mlsanity.com/paper/2012.01859/) (2020)

## Built on by (most cited first, 19 of 19)

- [Binding Touch to Everything: Learning Unified Multimodal Tactile Representations](https://mlsanity.com/paper/2401.18084/) (2024)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [3D-ViTac: Learning Fine-Grained Manipulation with Visuo-Tactile Sensing](https://mlsanity.com/paper/2410.24091/) (2024)
- [AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch](https://mlsanity.com/paper/2405.07391/) (2024)
- [Learning to Read Braille: Bridging the Tactile Reality Gap with Diffusion Models](https://mlsanity.com/paper/2304.01182/) (2023)
- [TouchSDF: A DeepSDF Approach for 3D Shape Reconstruction using Vision-Based Tactile Sensing](https://mlsanity.com/paper/2311.12602/) (2023)
- [Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces](https://mlsanity.com/paper/2403.20275/) (2024)
- [Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning](https://mlsanity.com/paper/2403.12170/) (2024)
- [One-Shot Domain-Adaptive Imitation Learning via Progressive Learning](https://mlsanity.com/paper/2204.11251/) (2022)
- [FlexiTac: A Low-Cost, Open-Source, Scalable Tactile Sensing Solution for Robotic Systems](https://mlsanity.com/paper/2604.28156/) (2026)
- [Tactile-Filter: Interactive Tactile Perception for Part Mating](https://mlsanity.com/paper/2303.06034/) (2023)
- [On the Importance of Tactile Sensing for Imitation Learning: A Case Study on Robotic Match Lighting](https://mlsanity.com/paper/2504.13618/) (2025)
- [Tactile MNIST: Benchmarking Active Tactile Perception](https://mlsanity.com/paper/2506.06361/) (2025)
- [ViTacGen: Robotic Pushing with Vision-to-Touch Generation](https://mlsanity.com/paper/2510.14117/) (2025)
- [Blind Dexterous Grasping via Real2Sim2Real Tactile Policy Learning](https://mlsanity.com/paper/2606.11767/) (2026)
- [Attention for Robot Touch: Tactile Saliency Prediction for Robust Sim-to-Real Tactile Control](https://mlsanity.com/paper/2307.14510/) (2023)
- [TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback](https://mlsanity.com/paper/2608.25798/) (2026)
- [Towards Transferring Tactile-based Continuous Force Control Policies from Simulation to Robot](https://mlsanity.com/paper/2311.07245/) (2023)
- [Reduced-order Neural Modeling with Differentiable Simulation for High-Detail Tactile Perception](https://mlsanity.com/paper/2605.05053/) (2026)

## Abstract (arXiv)

Simulation has recently become key for deep reinforcement learning to safely and efficiently acquire general and complex control policies from visual and proprioceptive inputs. Tactile information is not usually considered despite its direct relation to environment interaction. In this work, we present a suite of simulated environments tailored towards tactile robotics and reinforcement learning. A simple and fast method of simulating optical tactile sensors is provided, where high-resolution contact geometry is represented as depth images. Proximal Policy Optimisation (PPO) is used to learn successful policies across all considered tasks. A data-driven approach enables translation of the current state of a real tactile sensor to corresponding simulated depth images. This policy is implemented within a real-time control loop on a physical robot to demonstrate zero-shot sim-to-real policy transfer on several physically-interactive tasks requiring a sense of touch.
