# Physion: Evaluating Physical Prediction from Vision in Humans and Machines

arXiv: https://arxiv.org/abs/2106.08261 · HTML: https://mlsanity.com/paper/2106.08261/

## Key facts

- Cited by 153 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 74 references that are in the map.
- First posted on arXiv 15 Jun 2021.

## Builds on (most cited first, 30 of 51)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Shortcut Learning in Deep Neural Networks](https://mlsanity.com/paper/2004.07780/) (2020)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [Stochastic Adversarial Video Prediction](https://mlsanity.com/paper/1804.01523/) (2018)
- [Learning to Poke by Poking: Experiential Learning of Intuitive Physics](https://mlsanity.com/paper/1606.07419/) (2016)
- [PHYRE: A New Benchmark for Physical Reasoning](https://mlsanity.com/paper/1908.05656/) (2019)
- [A Compositional Object-Based Approach to Learning Physical Dynamics](https://mlsanity.com/paper/1612.00341/) (2016)
- [Entity Abstraction in Visual Model-Based Reinforcement Learning](https://mlsanity.com/paper/1910.12827/) (2019)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [High Fidelity Video Prediction with Large Stochastic Recurrent Neural Networks](https://mlsanity.com/paper/1911.01655/) (2019)
- [Greedy Hierarchical Variational Autoencoders for Large-Scale Video Prediction](https://mlsanity.com/paper/2103.04174/) (2021)
- [IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoning](https://mlsanity.com/paper/1803.07616/) (2018)
- [Learning Physical Intuition of Block Towers by Example](https://mlsanity.com/paper/1603.01312/) (2016)
- [Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning](https://mlsanity.com/paper/1907.09620/) (2019)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)

## Built on by (most cited first, 30 of 153)

- [Perception Test: A Diagnostic Benchmark for Multimodal Video Models](https://mlsanity.com/paper/2305.13786/) (2023)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [VDT: General-purpose Video Diffusion Transformers via Mask Modeling](https://mlsanity.com/paper/2305.13311/) (2023)
- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [SlotDiffusion: Object-Centric Generative Modeling with Diffusion Models](https://mlsanity.com/paper/2305.11281/) (2023)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties](https://mlsanity.com/paper/2306.15668/) (2023)
- [Systematic Evaluation of Causal Discovery in Visual Model Based Reinforcement Learning](https://mlsanity.com/paper/2107.00848/) (2021)
- [IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments](https://mlsanity.com/paper/2506.09849/) (2025)
- [PISA Experiments: Exploring Physics Post-Training for Video Diffusion Models by Watching Stuff Drop](https://mlsanity.com/paper/2503.09595/) (2025)
- [Learning rigid dynamics with face interaction graph networks](https://mlsanity.com/paper/2212.03574/) (2022)
- [Benchmarks for Automated Commonsense Reasoning: A Survey](https://mlsanity.com/paper/2302.04752/) (2023)
- [Learning Physical Dynamics with Subequivariant Graph Neural Networks](https://mlsanity.com/paper/2210.06876/) (2022)
- [Core Knowledge Deficits in Multi-Modal Language Models](https://mlsanity.com/paper/2410.10855/) (2024)
- [Inference-time Physics Alignment of Video Generative Models with Latent World Models](https://mlsanity.com/paper/2601.10553/) (2026)
- [SeePhys: Does Seeing Help Thinking? -- Benchmarking Vision-Based Physics Reasoning](https://mlsanity.com/paper/2505.19099/) (2025)
- [Exploring the Evolution of Physics Cognition in Video Generation: A Survey](https://mlsanity.com/paper/2503.21765/) (2025)
- [LLMPhy: Parameter-Identifiable Physical Reasoning Combining Large Language Models and Physics Engines](https://mlsanity.com/paper/2411.08027/) (2024)
- [Scaling 4D Representations](https://mlsanity.com/paper/2412.15212/) (2024)
- [A Shortcut-aware Video-QA Benchmark for Physical Understanding via Minimal Video Pairs](https://mlsanity.com/paper/2506.09987/) (2025)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [A Survey of Geometric Graph Neural Networks: Data Structures, Models and Applications](https://mlsanity.com/paper/2403.00485/) (2024)
- [A Control-Centric Benchmark for Video Prediction](https://mlsanity.com/paper/2304.13723/) (2023)
- [Pixie: Fast and Generalizable Supervised Learning of 3D Physics from Pixels](https://mlsanity.com/paper/2508.17437/) (2025)
- [PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos](https://mlsanity.com/paper/2412.01800/) (2024)
- [Unfolding Spatial Cognition: Evaluating Multimodal Models on Visual Simulations](https://mlsanity.com/paper/2506.04633/) (2025)
- [Large Language Model Reasoning Failures](https://mlsanity.com/paper/2602.06176/) (2026)
- [A Survey on Machine Learning Approaches for Modelling Intuitive Physics](https://mlsanity.com/paper/2202.06481/) (2022)
- [Neural Implicit Representations for Physical Parameter Inference from a Single Video](https://mlsanity.com/paper/2204.14030/) (2022)
- [Unifying (Machine) Vision via Counterfactual World Modeling](https://mlsanity.com/paper/2306.01828/) (2023)

## Abstract (arXiv)

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.
