# MICo: Improved representations via sampling-based state similarity for Markov decision processes

arXiv: https://arxiv.org/abs/2106.08229 · HTML: https://mlsanity.com/paper/2106.08229/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 81 references that are in the map.
- First posted on arXiv 3 Jun 2021.

## Builds on (most cited first, 29 of 29)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Computational Optimal Transport](https://mlsanity.com/paper/1803.00567/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Learning Generative Models with Sinkhorn Divergences](https://mlsanity.com/paper/1706.00292/) (2017)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [DeepMDP: Learning Continuous Latent Space Models for Representation Learning](https://mlsanity.com/paper/1906.02736/) (2019)
- [Scalable methods for computing state similarity in deterministic Markov Decision Processes](https://mlsanity.com/paper/1911.09291/) (2019)
- [Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.05265/) (2021)
- [Dopamine: A Research Framework for Deep Reinforcement Learning](https://mlsanity.com/paper/1812.06110/) (2018)
- [Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning](https://mlsanity.com/paper/2004.14646/) (2020)
- [Learning with minibatch Wasserstein : asymptotic and gradient properties](https://mlsanity.com/paper/1910.04091/) (2019)
- [Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research](https://mlsanity.com/paper/2011.14826/) (2020)
- [Munchausen Reinforcement Learning](https://mlsanity.com/paper/2007.14430/) (2020)
- [Minibatch optimal transport distances; analysis and applications](https://mlsanity.com/paper/2101.01792/) (2021)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Combined Reinforcement Learning via Abstract Representations](https://mlsanity.com/paper/1809.04506/) (2018)
- [Learning to Score Behaviors for Guided Policy Optimization](https://mlsanity.com/paper/1906.04349/) (2019)
- [Metrics and continuity in reinforcement learning](https://mlsanity.com/paper/2102.01514/) (2021)
- [Efficient Wasserstein Natural Gradients for Reinforcement Learning](https://mlsanity.com/paper/2010.05380/) (2020)
- [ExTra: Transfer-guided Exploration](https://mlsanity.com/paper/1906.11785/) (2019)

## Built on by (most cited first, 30 of 43)

- [Bridging State and History Representations: Understanding Self-Predictive RL](https://mlsanity.com/paper/2401.08898/) (2024)
- [Proto-Value Networks: Scaling Representation Learning with Auxiliary Tasks](https://mlsanity.com/paper/2304.12567/) (2023)
- [Towards General-Purpose Model-Free Reinforcement Learning](https://mlsanity.com/paper/2501.16142/) (2025)
- [Bisimulation Makes Analogies in Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2204.13060/) (2022)
- [Continuous MDP Homomorphisms and Homomorphic Policy Gradient](https://mlsanity.com/paper/2209.07364/) (2022)
- [Predictive but Not Plannable: RC-aux for Latent World Models](https://mlsanity.com/paper/2605.07278/) (2026)
- [Inference via Interpolation: Contrastive Representations Provably Enable Planning and Inference](https://mlsanity.com/paper/2403.04082/) (2024)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [A Survey of State Representation Learning for Deep Reinforcement Learning](https://mlsanity.com/paper/2506.17518/) (2025)
- [SimSR: Simple Distance-based State Representation for Deep Reinforcement Learning](https://mlsanity.com/paper/2112.15303/) (2021)
- [Approximate Policy Iteration with Bisimulation Metrics](https://mlsanity.com/paper/2202.02881/) (2022)
- [Behavior Prior Representation learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2211.00863/) (2022)
- [Simplicial Embeddings Improve Sample Efficiency in Actor-Critic Agents](https://mlsanity.com/paper/2510.13704/) (2025)
- [Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning](https://mlsanity.com/paper/2310.17139/) (2023)
- [Policy Gradient Methods in the Presence of Symmetries and State Abstractions](https://mlsanity.com/paper/2305.05666/) (2023)
- [Agent-state based policies in POMDPs: Beyond belief-state MDPs](https://mlsanity.com/paper/2409.15703/) (2024)
- [Studying the Interplay Between the Actor and Critic Representations in Reinforcement Learning](https://mlsanity.com/paper/2503.06343/) (2025)
- [Learning Action-based Representations Using Invariance](https://mlsanity.com/paper/2403.16369/) (2024)
- [BiPACE: Bisimulation-Guided Policy Optimization with Action Counterfactual Estimation for LLM Agents](https://mlsanity.com/paper/2606.25556/) (2026)
- [The Curse of Diversity in Ensemble-Based Exploration](https://mlsanity.com/paper/2405.04342/) (2024)
- [Periodic agent-state based Q-learning for POMDPs](https://mlsanity.com/paper/2407.06121/) (2024)
- [CALE: Continuous Arcade Learning Environment](https://mlsanity.com/paper/2410.23810/) (2024)
- [Learning Generalizable Representations for Reinforcement Learning via Adaptive Meta-learner of Behavioral Similarities](https://mlsanity.com/paper/2212.13088/) (2022)
- [State-Action Similarity-Based Representations for Off-Policy Evaluation](https://mlsanity.com/paper/2310.18409/) (2023)
- [An Empirical Study on the Power of Future Prediction in Partially Observable Environments](https://mlsanity.com/paper/2402.07102/) (2024)
- [Reward-Aware Proto-Representations in Reinforcement Learning](https://mlsanity.com/paper/2505.16217/) (2025)
- [Mind the GAP! The Challenges of Scale in Pixel-based Deep Reinforcement Learning](https://mlsanity.com/paper/2505.17749/) (2025)
- [State Chrono Representation for Enhancing Generalization in Reinforcement Learning](https://mlsanity.com/paper/2411.06174/) (2024)
- [Deep SPI: Safe Policy Improvement via World Models](https://mlsanity.com/paper/2510.12312/) (2025)
- [Latent State Design for World Models under Sufficiency Constraints](https://mlsanity.com/paper/2605.01694/) (2026)

## Abstract (arXiv)

We present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt representations of deep reinforcement learning agents. While existing notions of state similarity are typically difficult to learn at scale due to high computational cost and lack of sample-based algorithms, our newly-proposed distance addresses both of these issues. In addition to providing detailed theoretical analysis, we provide empirical evidence that learning this distance alongside the value function yields structured and informative representations, including strong results on the Arcade Learning Environment benchmark.
