# Vision-Language Navigation with Random Environmental Mixup

arXiv: https://arxiv.org/abs/2106.07876 · HTML: https://mlsanity.com/paper/2106.07876/

## Key facts

- Cited by 70 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 62 references that are in the map.
- First posted on arXiv 15 Jun 2021.

## Builds on (most cited first, 30 of 54)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [mixup: Beyond Empirical Risk Minimization](https://mlsanity.com/paper/1710.09412/) (2017)
- [Distributed Representations of Words and Phrases and their Compositionality](https://mlsanity.com/paper/1310.4546/) (2013)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Character-level Convolutional Networks for Text Classification](https://mlsanity.com/paper/1509.01626/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [LXMERT: Learning Cross-Modality Encoder Representations from Transformers](https://mlsanity.com/paper/1908.07490/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering](https://mlsanity.com/paper/1707.07998/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [End to End Learning for Self-Driving Cars](https://mlsanity.com/paper/1604.07316/) (2016)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [EDA: Easy Data Augmentation Techniques for Boosting Performance on Text Classification Tasks](https://mlsanity.com/paper/1901.11196/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Hierarchical Question-Image Co-Attention for Visual Question Answering](https://mlsanity.com/paper/1606.00061/) (2016)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)

## Built on by (most cited first, 30 of 70)

- [Multimodal Learning with Transformers: A Survey](https://mlsanity.com/paper/2206.06488/) (2022)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [Scaling Data Generation in Vision-and-Language Navigation](https://mlsanity.com/paper/2307.15644/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [EnvEdit: Environment Editing for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.15685/) (2022)
- [NavCoT: Boosting LLM-Based Vision-and-Language Navigation via Learning Disentangled Reasoning](https://mlsanity.com/paper/2403.07376/) (2024)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [Bird's-Eye-View Scene Graph for Vision-Language Navigation](https://mlsanity.com/paper/2308.04758/) (2023)
- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning](https://mlsanity.com/paper/2210.03112/) (2022)
- [Target-Driven Structured Transformer Planner for Vision-Language Navigation](https://mlsanity.com/paper/2207.11201/) (2022)
- [Vision-and-Language Navigation via Causal Learning](https://mlsanity.com/paper/2404.10241/) (2024)
- [Learning from Unlabeled 3D Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2208.11781/) (2022)
- [ADAPT: Vision-Language Navigation with Modality-Aligned Action Prompts](https://mlsanity.com/paper/2205.15509/) (2022)
- [Learning Navigational Visual Representations with Semantic Map Supervision](https://mlsanity.com/paper/2307.12335/) (2023)
- [Multimodal Fusion and Vision-Language Models: A Survey for Robot Vision](https://mlsanity.com/paper/2504.02477/) (2025)
- [Reinforced Structured State-Evolution for Vision-Language Navigation](https://mlsanity.com/paper/2204.09280/) (2022)
- [Vision-Language Navigation: A Survey and Taxonomy](https://mlsanity.com/paper/2108.11544/) (2021)
- [Grounded Entity-Landmark Adaptive Pre-training for Vision-and-Language Navigation](https://mlsanity.com/paper/2308.12587/) (2023)
- [AVLEN: Audio-Visual-Language Embodied Navigation in 3D Environments](https://mlsanity.com/paper/2210.07940/) (2022)
- [Visual-Language Navigation Pretraining via Prompt-based Environmental Self-exploration](https://mlsanity.com/paper/2203.04006/) (2022)
- [Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigation](https://mlsanity.com/paper/2311.13209/) (2023)
- [VLN-PETL: Parameter-Efficient Transfer Learning for Vision-and-Language Navigation](https://mlsanity.com/paper/2308.10172/) (2023)
- [RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation](https://mlsanity.com/paper/2412.08591/) (2024)
- [FOAM: A Follower-aware Speaker Model For Vision-and-Language Navigation](https://mlsanity.com/paper/2206.04294/) (2022)
- [Multimodal Transformer with Variable-length Memory for Vision-and-Language Navigation](https://mlsanity.com/paper/2111.05759/) (2021)

## Abstract (arXiv)

Vision-language Navigation (VLN) tasks require an agent to navigate step-by-step while perceiving the visual observations and comprehending a natural language instruction. Large data bias, which is caused by the disparity ratio between the small data scale and large navigation space, makes the VLN task challenging. Previous works have proposed various data augmentation methods to reduce data bias. However, these works do not explicitly reduce the data bias across different house scenes. Therefore, the agent would overfit to the seen scenes and achieve poor navigation performance in the unseen scenes. To tackle this problem, we propose the Random Environmental Mixup (REM) method, which generates cross-connected house scenes as augmented data via mixuping environment. Specifically, we first select key viewpoints according to the room connection graph for each scene. Then, we cross-connect the key views of different scenes to construct augmented scenes. Finally, we generate augmented instruction-path pairs in the cross-connected scenes. The experimental results on benchmark datasets demonstrate that our augmentation data via REM help the agent reduce its performance gap between the seen and unseen environment and improve the overall performance, making our model the best existing approach on the standard VLN benchmark. The code have released: https://github.com/LCFractal/VLNREM.
