# Flow Guided Transformable Bottleneck Networks for Motion Retargeting

arXiv: https://arxiv.org/abs/2106.07771 · HTML: https://mlsanity.com/paper/2106.07771/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 74 references that are in the map.
- First posted on arXiv 14 Jun 2021.

## Builds on (most cited first, 30 of 61)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Animating Arbitrary Objects via Deep Motion Transfer](https://mlsanity.com/paper/1812.08861/) (2018)
- [Few-shot Video-to-Video Synthesis](https://mlsanity.com/paper/1910.12713/) (2019)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Progressive Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/1904.03349/) (2019)
- [A Variational U-Net for Conditional Appearance and Shape Generation](https://mlsanity.com/paper/1804.04694/) (2018)
- [Fast Bi-layer Neural Synthesis of One-Shot Realistic Head Avatars](https://mlsanity.com/paper/2008.10174/) (2020)

## Built on by (most cited first, 12 of 12)

- [AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control](https://mlsanity.com/paper/2303.17606/) (2023)
- [Show Me What and Tell Me How: Video Synthesis via Multimodal Conditioning](https://mlsanity.com/paper/2203.02573/) (2022)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [Unsupervised Volumetric Animation](https://mlsanity.com/paper/2301.11326/) (2023)
- [Pose-aware Attention Network for Flexible Motion Retargeting by Body Part](https://mlsanity.com/paper/2306.08006/) (2023)
- [Motion Transformer for Unsupervised Image Animation](https://mlsanity.com/paper/2209.14024/) (2022)
- [Multi-focal Conditioned Latent Diffusion for Person Image Synthesis](https://mlsanity.com/paper/2503.15686/) (2025)
- [GaussiGAN: Controllable Image Synthesis with 3D Gaussians from Unposed Silhouettes](https://mlsanity.com/paper/2106.13215/) (2021)
- [VGFlow: Visibility guided Flow Network for Human Reposing](https://mlsanity.com/paper/2211.08540/) (2022)
- [Total Selfie: Generating Full-Body Selfies](https://mlsanity.com/paper/2308.14740/) (2023)
- [Differential Motion Evolution for Fine-Grained Motion Deformation in Unsupervised Image Animation](https://mlsanity.com/paper/2110.04658/) (2021)
- [UMFuse: Unified Multi View Fusion for Human Editing applications](https://mlsanity.com/paper/2211.10157/) (2022)

## Abstract (arXiv)

Human motion retargeting aims to transfer the motion of one person in a "driving" video or set of images to another person. Existing efforts leverage a long training video from each target person to train a subject-specific motion transfer model. However, the scalability of such methods is limited, as each model can only generate videos for the given target subject, and such training videos are labor-intensive to acquire and process. Few-shot motion transfer techniques, which only require one or a few images from a target, have recently drawn considerable attention. Methods addressing this task generally use either 2D or explicit 3D representations to transfer motion, and in doing so, sacrifice either accurate geometric modeling or the flexibility of an end-to-end learned representation. Inspired by the Transformable Bottleneck Network, which renders novel views and manipulations of rigid objects, we propose an approach based on an implicit volumetric representation of the image content, which can then be spatially manipulated using volumetric flow fields. We address the challenging question of how to aggregate information across different body poses, learning flow fields that allow for combining content from the appropriate regions of input images of highly non-rigid human subjects performing complex motions into a single implicit volumetric representation. This allows us to learn our 3D representation solely from videos of moving people. Armed with both 3D object understanding and end-to-end learned rendering, this categorically novel representation delivers state-of-the-art image generation quality, as shown by our quantitative and qualitative evaluations.
