# Pixel Sampling for Style Preserving Face Pose Editing

arXiv: https://arxiv.org/abs/2106.07310 · HTML: https://mlsanity.com/paper/2106.07310/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 52 references that are in the map.
- First posted on arXiv 14 Jun 2021.

## Builds on (most cited first, 30 of 32)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Wasserstein GAN](https://mlsanity.com/paper/1701.07875/) (2017)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Age Progression/Regression by Conditional Adversarial Autoencoder](https://mlsanity.com/paper/1702.08423/) (2017)
- [Understanding Deep Image Representations by Inverting Them](https://mlsanity.com/paper/1412.0035/) (2014)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [cGANs with Projection Discriminator](https://mlsanity.com/paper/1802.05637/) (2018)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [Geometric GAN](https://mlsanity.com/paper/1705.02894/) (2017)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [Modulating early visual processing by language](https://mlsanity.com/paper/1707.00683/) (2017)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [A Light CNN for Deep Face Representation with Noisy Labels](https://mlsanity.com/paper/1511.02683/) (2015)
- [Beyond Face Rotation: Global and Local Perception GAN for Photorealistic and Identity Preserving Frontal View Synthesis](https://mlsanity.com/paper/1704.04086/) (2017)
- [UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognition](https://mlsanity.com/paper/1712.04695/) (2017)
- [On Learning 3D Face Morphable Model from In-the-wild Images](https://mlsanity.com/paper/1808.09560/) (2018)
- [Towards Large-Pose Face Frontalization in the Wild](https://mlsanity.com/paper/1704.06244/) (2017)
- [Semi-supervised Adversarial Learning to Generate Photorealistic Face Images of New Identities from 3D Morphable Model](https://mlsanity.com/paper/1804.03675/) (2018)

## Abstract (arXiv)

The existing auto-encoder based face pose editing methods primarily focus on modeling the identity preserving ability during pose synthesis, but are less able to preserve the image style properly, which refers to the color, brightness, saturation, etc. In this paper, we take advantage of the well-known frontal/profile optical illusion and present a novel two-stage approach to solve the aforementioned dilemma, where the task of face pose manipulation is cast into face inpainting. By selectively sampling pixels from the input face and slightly adjust their relative locations with the proposed ``Pixel Attention Sampling" module, the face editing result faithfully keeps the identity information as well as the image style unchanged. By leveraging high-dimensional embedding at the inpainting stage, finer details are generated. Further, with the 3D facial landmarks as guidance, our method is able to manipulate face pose in three degrees of freedom, i.e., yaw, pitch, and roll, resulting in more flexible face pose editing than merely controlling the yaw angle as usually achieved by the current state-of-the-art. Both the qualitative and quantitative evaluations validate the superiority of the proposed approach.
