# Game of GANs: Game-Theoretical Models for Generative Adversarial Networks

arXiv: https://arxiv.org/abs/2106.06976 · HTML: https://mlsanity.com/paper/2106.06976/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 94 references that are in the map.
- First posted on arXiv 13 Jun 2021.

## Builds on (most cited first, 30 of 50)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [MolGAN: An implicit generative model for small molecular graphs](https://mlsanity.com/paper/1805.11973/) (2018)
- [SeqGAN: Sequence Generative Adversarial Nets with Policy Gradient](https://mlsanity.com/paper/1609.05473/) (2016)
- [NIPS 2016 Tutorial: Generative Adversarial Networks](https://mlsanity.com/paper/1701.00160/) (2016)
- [Are GANs Created Equal? A Large-Scale Study](https://mlsanity.com/paper/1711.10337/) (2017)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Generative Adversarial Network in Medical Imaging: A Review](https://mlsanity.com/paper/1809.07294/) (2018)
- [Pros and Cons of GAN Evaluation Measures](https://mlsanity.com/paper/1802.03446/) (2018)
- [A Review on Generative Adversarial Networks: Algorithms, Theory, and Applications](https://mlsanity.com/paper/2001.06937/) (2020)
- [Generalization and Equilibrium in Generative Adversarial Nets (GANs)](https://mlsanity.com/paper/1703.00573/) (2017)
- [Adversarial Continual Learning](https://mlsanity.com/paper/2003.09553/) (2020)
- [Objective-Reinforced Generative Adversarial Networks (ORGAN) for Sequence Generation Models](https://mlsanity.com/paper/1705.10843/) (2017)
- [The Numerics of GANs](https://mlsanity.com/paper/1705.10461/) (2017)
- [A Survey on Generative Adversarial Networks: Variants, Applications, and Training](https://mlsanity.com/paper/2006.05132/) (2020)
- [BAGAN: Data Augmentation with Balancing GAN](https://mlsanity.com/paper/1803.09655/) (2018)
- [FedGAN: Federated Generative Adversarial Networks for Distributed Data](https://mlsanity.com/paper/2006.07228/) (2020)
- [Generative Adversarial Minority Oversampling](https://mlsanity.com/paper/1903.09730/) (2019)
- [Generative Multi-Adversarial Networks](https://mlsanity.com/paper/1611.01673/) (2016)
- [Multi-Agent Diverse Generative Adversarial Networks](https://mlsanity.com/paper/1704.02906/) (2017)
- [RL-GAN-Net: A Reinforcement Learning Agent Controlled GAN Network for Real-Time Point Cloud Shape Completion](https://mlsanity.com/paper/1904.12304/) (2019)
- [Dual Discriminator Generative Adversarial Nets](https://mlsanity.com/paper/1709.03831/) (2017)
- [Finding Mixed Nash Equilibria of Generative Adversarial Networks](https://mlsanity.com/paper/1811.02002/) (2018)
- [MD-GAN: Multi-Discriminator Generative Adversarial Networks for Distributed Datasets](https://mlsanity.com/paper/1811.03850/) (2018)
- [Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step](https://mlsanity.com/paper/1710.08446/) (2017)
- [DP-GAN: Diversity-Promoting Generative Adversarial Network for Generating Informative and Diversified Text](https://mlsanity.com/paper/1802.01345/) (2018)
- [Generative Adversarial Networks for Spatio-temporal Data: A Survey](https://mlsanity.com/paper/2008.08903/) (2020)
- [A Survey on GANs for Anomaly Detection](https://mlsanity.com/paper/1906.11632/) (2019)
- [Self-supervised GAN: Analysis and Improvement with Multi-class Minimax Game](https://mlsanity.com/paper/1911.06997/) (2019)

## Built on by (most cited first, 6 of 6)

- [Reinforcement Learning for Generative AI: A Survey](https://mlsanity.com/paper/2308.14328/) (2023)
- [ApproxED: Approximate exploitability descent via learned best responses](https://mlsanity.com/paper/2301.08830/) (2023)
- [Rethinking Teacher-Student Curriculum Learning through the Cooperative Mechanics of Experience](https://mlsanity.com/paper/2404.03084/) (2024)
- [QCA-MolGAN: Quantum Circuit Associative Molecular GAN with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.05051/) (2025)
- [The Bid Picture: Auction-Inspired Multi-player Generative Adversarial Networks Training](https://mlsanity.com/paper/2403.13866/) (2024)
- [Nested Annealed Training Scheme for Generative Adversarial Networks](https://mlsanity.com/paper/2501.11318/) (2025)

## Abstract (arXiv)

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game between two neural networks trained in an adversarial manner to reach a zero-sum Nash equilibrium profile. Despite the improvement accomplished in GANs in the last few years, several issues remain to be solved. This paper reviews the literature on the game theoretic aspects of GANs and addresses how game theory models can address specific challenges of generative model and improve the GAN's performance. We first present some preliminaries, including the basic GAN model and some game theory background. We then present taxonomy to classify state-of-the-art solutions into three main categories: modified game models, modified architectures, and modified learning methods. The classification is based on modifications made to the basic GAN model by proposed game-theoretic approaches in the literature. We then explore the objectives of each category and discuss recent works in each category. Finally, we discuss the remaining challenges in this field and present future research directions.
