# A modular framework for object-based saccadic decisions in dynamic scenes

arXiv: https://arxiv.org/abs/2106.06073 · HTML: https://mlsanity.com/paper/2106.06073/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 9 references that are in the map.
- First posted on arXiv 10 Jun 2021.

## Builds on (most cited first, 3 of 3)

- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Eye movement velocity and gaze data generator for evaluation, robustness testing and assess of eye tracking software and visualization tools](https://mlsanity.com/paper/1808.09296/) (2018)

## Abstract (arXiv)

Visually exploring the world around us is not a passive process. Instead, we actively explore the world and acquire visual information over time. Here, we present a new model for simulating human eye-movement behavior in dynamic real-world scenes. We model this active scene exploration as a sequential decision making process. We adapt the popular drift-diffusion model (DDM) for perceptual decision making and extend it towards multiple options, defined by objects present in the scene. For each possible choice, the model integrates evidence over time and a decision (saccadic eye movement) is triggered as soon as evidence crosses a decision threshold. Drawing this explicit connection between decision making and object-based scene perception is highly relevant in the context of active viewing, where decisions are made continuously while interacting with an external environment. We validate our model with a carefully designed ablation study and explore influences of our model parameters. A comparison on the VidCom dataset supports the plausibility of the proposed approach.
