# Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents

arXiv: https://arxiv.org/abs/2106.05492 · HTML: https://mlsanity.com/paper/2106.05492/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 43 references that are in the map.
- First posted on arXiv 10 Jun 2021.

## Builds on (most cited first, 9 of 9)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Action Robust Reinforcement Learning and Applications in Continuous Control](https://mlsanity.com/paper/1901.09184/) (2019)
- [The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policies](https://mlsanity.com/paper/2004.13332/) (2020)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [The Computational Power of Optimization in Online Learning](https://mlsanity.com/paper/1504.02089/) (2015)
- [Robust Reinforcement Learning with Wasserstein Constraint](https://mlsanity.com/paper/2006.00945/) (2020)
- [Implicit competitive regularization in GANs](https://mlsanity.com/paper/1910.05852/) (2019)
- [Finding Any Nontrivial Coarse Correlated Equilibrium Is Hard](https://mlsanity.com/paper/1504.06314/) (2015)

## Built on by (most cited first, 1 of 1)

- [Incentives to Build Houses, Trade Houses, or Trade House Building Skills in Simulated Worlds under Various Governing Systems or Institutions: Comparing Multi-agent Reinforcement Learning to Generative Agent-based Model](https://mlsanity.com/paper/2411.17724/) (2024)

## Abstract (arXiv)

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.
