# Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents

arXiv: https://arxiv.org/abs/2106.05387 · HTML: https://mlsanity.com/paper/2106.05387/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 36 references that are in the map.
- First posted on arXiv 9 Jun 2021.

## Builds on (most cited first, 25 of 25)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [ALBERT: A Lite BERT for Self-supervised Learning of Language Representations](https://mlsanity.com/paper/1909.11942/) (2019)
- [Learning Deep Features for Discriminative Localization](https://mlsanity.com/paper/1512.04150/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [AttnGAN: Fine-Grained Text to Image Generation with Attentional Generative Adversarial Networks](https://mlsanity.com/paper/1711.10485/) (2017)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Learning Explanatory Rules from Noisy Data](https://mlsanity.com/paper/1711.04574/) (2017)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Neural Logic Machines](https://mlsanity.com/paper/1904.11694/) (2019)
- [Logical Neural Networks](https://mlsanity.com/paper/2006.13155/) (2020)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Classical Planning in Deep Latent Space: Bridging the Subsymbolic-Symbolic Boundary](https://mlsanity.com/paper/1705.00154/) (2017)
- [Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning](https://mlsanity.com/paper/1812.01628/) (2018)
- [Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines](https://mlsanity.com/paper/2010.03790/) (2020)
- [Unsupervised Grounding of Plannable First-Order Logic Representation from Images](https://mlsanity.com/paper/1902.08093/) (2019)
- [Understanding the Power and Limitations of Teaching with Imperfect Knowledge](https://mlsanity.com/paper/2003.09712/) (2020)
- [Playing Text-Based Games with Common Sense](https://mlsanity.com/paper/2012.02757/) (2020)
- [LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games](https://mlsanity.com/paper/1909.01646/) (2019)
- [Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games](https://mlsanity.com/paper/2009.11896/) (2020)
- [Discrete Word Embedding for Logical Natural Language Understanding](https://mlsanity.com/paper/2008.11649/) (2020)

## Built on by (most cited first, 4 of 4)

- [Behavior Cloned Transformers are Neurosymbolic Reasoners](https://mlsanity.com/paper/2210.07382/) (2022)
- [Case-based Reasoning for Better Generalization in Textual Reinforcement Learning](https://mlsanity.com/paper/2110.08470/) (2021)
- [Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning](https://mlsanity.com/paper/2307.02689/) (2023)
- [Commonsense Knowledge from Scene Graphs for Textual Environments](https://mlsanity.com/paper/2210.14162/) (2022)

## Abstract (arXiv)

Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is identifying the objects in the world, and those objects' relations with that world. While the recent use of text-based resources for increasing an agent's knowledge and improving its generalization have shown promise, we posit in this paper that there is much yet to be learned from visual representations of these same worlds. Specifically, we propose to retrieve images that represent specific instances of text observations from the world and train our agents on such images. This improves the agent's overall understanding of the game 'scene' and objects' relationships to the world around them, and the variety of visual representations on offer allow the agent to generate a better generalization of a relationship. We show that incorporating such images improves the performance of agents in various TBG settings.
