# Generating MIMO Channels For 6G Virtual Worlds Using Ray-tracing Simulations

arXiv: https://arxiv.org/abs/2106.05377 · HTML: https://mlsanity.com/paper/2106.05377/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jun 2021.

## Built on by (most cited first, 3 of 3)

- [CAVIAR: Co-simulation of 6G Communications, 3D Scenarios and AI for Digital Twins](https://mlsanity.com/paper/2401.03310/) (2024)
- [Simulation of machine learning-based 6G systems in virtual worlds](https://mlsanity.com/paper/2204.09518/) (2022)
- [AI-Empowered UAV-Assisted Backscatter Localization and ISAC for Zero-Energy IoT: A Comprehensive Survey](https://mlsanity.com/paper/2606.23125/) (2026)

## Abstract (arXiv)

Some 6G use cases include augmented reality and high-fidelity holograms, with this information flowing through the network. Hence, it is expected that 6G systems can feed machine learning algorithms with such context information to optimize communication performance. This paper focuses on the simulation of 6G MIMO systems that rely on a 3-D representation of the environment as captured by cameras and eventually other sensors. We present new and improved Raymobtime datasets, which consist of paired MIMO channels and multimodal data. We also discuss tradeoffs between speed and accuracy when generating channels via ray-tracing. We finally provide results of beam selection and channel estimation to assess the impact of the improvements in the ray-tracing simulation methodology.
