# Hierarchical Task Learning from Language Instructions with Unified Transformers and Self-Monitoring

arXiv: https://arxiv.org/abs/2106.03427 · HTML: https://mlsanity.com/paper/2106.03427/

## Key facts

- Cited by 53 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 46 references that are in the map.
- First posted on arXiv 7 Jun 2021.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Multi-Task Deep Neural Networks for Natural Language Understanding](https://mlsanity.com/paper/1901.11504/) (2019)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [The Regretful Agent: Heuristic-Aided Navigation through Progress Estimation](https://mlsanity.com/paper/1903.01602/) (2019)
- [Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction](https://mlsanity.com/paper/1809.00786/) (2018)
- [Mapping Instructions and Visual Observations to Actions with Reinforcement Learning](https://mlsanity.com/paper/1704.08795/) (2017)
- [Tactical Rewind: Self-Correction via Backtracking in Vision-and-Language Navigation](https://mlsanity.com/paper/1903.02547/) (2019)
- [Neural Modular Control for Embodied Question Answering](https://mlsanity.com/paper/1810.11181/) (2018)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [Learning to Map Natural Language Instructions to Physical Quadcopter Control using Simulated Flight](https://mlsanity.com/paper/1910.09664/) (2019)
- [Diagnosing the Environment Bias in Vision-and-Language Navigation](https://mlsanity.com/paper/2005.03086/) (2020)
- [Visually-Grounded Planning without Vision: Language Models Infer Detailed Plans from High-level Instructions](https://mlsanity.com/paper/2009.14259/) (2020)
- [Situational Fusion of Visual Representation for Visual Navigation](https://mlsanity.com/paper/1908.09073/) (2019)
- [Learning Adaptive Language Interfaces through Decomposition](https://mlsanity.com/paper/2010.05190/) (2020)
- [Are We There Yet? Learning to Localize in Embodied Instruction Following](https://mlsanity.com/paper/2101.03431/) (2021)

## Built on by (most cited first, 30 of 53)

- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [TEACh: Task-driven Embodied Agents that Chat](https://mlsanity.com/paper/2110.00534/) (2021)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions](https://mlsanity.com/paper/2309.10150/) (2023)
- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Skill Induction and Planning with Latent Language](https://mlsanity.com/paper/2110.01517/) (2021)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes](https://mlsanity.com/paper/2304.04321/) (2023)
- [DoReMi: Grounding Language Model by Detecting and Recovering from Plan-Execution Misalignment](https://mlsanity.com/paper/2307.00329/) (2023)
- [Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completion](https://mlsanity.com/paper/2108.04927/) (2021)
- [Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks](https://mlsanity.com/paper/2503.21696/) (2025)
- [Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents](https://mlsanity.com/paper/2308.07241/) (2023)
- [Thought Cloning: Learning to Think while Acting by Imitating Human Thinking](https://mlsanity.com/paper/2306.00323/) (2023)
- [One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestones](https://mlsanity.com/paper/2202.07028/) (2022)
- [InstructABSA: Instruction Learning for Aspect Based Sentiment Analysis](https://mlsanity.com/paper/2302.08624/) (2023)
- [Few-shot Subgoal Planning with Language Models](https://mlsanity.com/paper/2205.14288/) (2022)
- [Instruction Tuned Models are Quick Learners](https://mlsanity.com/paper/2306.05539/) (2023)
- [ThinkBot: Embodied Instruction Following with Thought Chain Reasoning](https://mlsanity.com/paper/2312.07062/) (2023)
- [Chain-of-Thought Predictive Control](https://mlsanity.com/paper/2304.00776/) (2023)
- [DANLI: Deliberative Agent for Following Natural Language Instructions](https://mlsanity.com/paper/2210.12485/) (2022)
- [P-RAG: Progressive Retrieval Augmented Generation For Planning on Embodied Everyday Task](https://mlsanity.com/paper/2409.11279/) (2024)
- [ANPL: Towards Natural Programming with Interactive Decomposition](https://mlsanity.com/paper/2305.18498/) (2023)
- [LUMINOUS: Indoor Scene Generation for Embodied AI Challenges](https://mlsanity.com/paper/2111.05527/) (2021)
- [LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agents](https://mlsanity.com/paper/2203.04637/) (2022)
- [Embodied Concept Learner: Self-supervised Learning of Concepts and Mapping through Instruction Following](https://mlsanity.com/paper/2304.03767/) (2023)
- [MAEA: Multimodal Attribution for Embodied AI](https://mlsanity.com/paper/2307.13850/) (2023)
- [GROOT-2: Weakly Supervised Multi-Modal Instruction Following Agents](https://mlsanity.com/paper/2412.10410/) (2024)

## Abstract (arXiv)

Despite recent progress, learning new tasks through language instructions remains an extremely challenging problem. On the ALFRED benchmark for task learning, the published state-of-the-art system only achieves a task success rate of less than 10% in an unseen environment, compared to the human performance of over 90%. To address this issue, this paper takes a closer look at task learning. In a departure from a widely applied end-to-end architecture, we decomposed task learning into three sub-problems: sub-goal planning, scene navigation, and object manipulation; and developed a model HiTUT (stands for Hierarchical Tasks via Unified Transformers) that addresses each sub-problem in a unified manner to learn a hierarchical task structure. On the ALFRED benchmark, HiTUT has achieved the best performance with a remarkably higher generalization ability. In the unseen environment, HiTUT achieves over 160% performance gain in success rate compared to the previous state of the art. The explicit representation of task structures also enables an in-depth understanding of the nature of the problem and the ability of the agent, which provides insight for future benchmark development and evaluation.
