# Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product Recommendation

arXiv: https://arxiv.org/abs/2106.03415 · HTML: https://mlsanity.com/paper/2106.03415/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 45 references that are in the map.
- First posted on arXiv 7 Jun 2021.

## Builds on (most cited first, 23 of 23)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [LightGCN: Simplifying and Powering Graph Convolution Network for Recommendation](https://mlsanity.com/paper/2002.02126/) (2020)
- [Neural Collaborative Filtering](https://mlsanity.com/paper/1708.05031/) (2017)
- [Graph Neural Networks for Social Recommendation](https://mlsanity.com/paper/1902.07243/) (2019)
- [Session-based Recommendations with Recurrent Neural Networks](https://mlsanity.com/paper/1511.06939/) (2015)
- [Neural Graph Collaborative Filtering](https://mlsanity.com/paper/1905.08108/) (2019)
- [KGAT: Knowledge Graph Attention Network for Recommendation](https://mlsanity.com/paper/1905.07854/) (2019)
- [Variational Autoencoders for Collaborative Filtering](https://mlsanity.com/paper/1802.05814/) (2018)
- [Knowledge Graph Convolutional Networks for Recommender Systems](https://mlsanity.com/paper/1904.12575/) (2019)
- [Revisiting Graph based Collaborative Filtering: A Linear Residual Graph Convolutional Network Approach](https://mlsanity.com/paper/2001.10167/) (2020)
- [Knowledge-aware Graph Neural Networks with Label Smoothness Regularization for Recommender Systems](https://mlsanity.com/paper/1905.04413/) (2019)
- [Inductive Matrix Completion Based on Graph Neural Networks](https://mlsanity.com/paper/1904.12058/) (2019)
- [Session-based Social Recommendation via Dynamic Graph Attention Networks](https://mlsanity.com/paper/1902.09362/) (2019)
- [A Neural Influence Diffusion Model for Social Recommendation](https://mlsanity.com/paper/1904.10322/) (2019)
- [STAR-GCN: Stacked and Reconstructed Graph Convolutional Networks for Recommender Systems](https://mlsanity.com/paper/1905.13129/) (2019)
- [Dual Graph Attention Networks for Deep Latent Representation of Multifaceted Social Effects in Recommender Systems](https://mlsanity.com/paper/1903.10433/) (2019)
- [Learning to Hash with Graph Neural Networks for Recommender Systems](https://mlsanity.com/paper/2003.01917/) (2020)
- [Multi-Component Graph Convolutional Collaborative Filtering](https://mlsanity.com/paper/1911.10699/) (2019)
- [Enhancing Social Recommendation with Adversarial Graph Convolutional Networks](https://mlsanity.com/paper/2004.02340/) (2020)
- [Hierarchical Attentive Knowledge Graph Embedding for Personalized Recommendation](https://mlsanity.com/paper/1910.08288/) (2019)
- [You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China](https://mlsanity.com/paper/1803.06032/) (2018)

## Built on by (most cited first, 7 of 7)

- [Multi-Sample based Contrastive Loss for Top-k Recommendation](https://mlsanity.com/paper/2109.00217/) (2021)
- [KuaiLive: A Real-time Interactive Dataset for Live Streaming Recommendation](https://mlsanity.com/paper/2508.05633/) (2025)
- [Ensure Timeliness and Accuracy: A Novel Sliding Window Data Stream Paradigm for Live Streaming Recommendation](https://mlsanity.com/paper/2402.14399/) (2024)
- [Exploring Large Language Models for Product Attribute Value Identification](https://mlsanity.com/paper/2409.12695/) (2024)
- [ContentCTR: Frame-level Live Streaming Click-Through Rate Prediction with Multimodal Transformer](https://mlsanity.com/paper/2306.14392/) (2023)
- [MMBee: Live Streaming Gift-Sending Recommendations via Multi-Modal Fusion and Behaviour Expansion](https://mlsanity.com/paper/2407.00056/) (2024)
- [Enhancing Live Broadcast Engagement: A Multi-modal Approach to Short Video Recommendations Using MMGCN and User Preferences](https://mlsanity.com/paper/2506.23085/) (2025)

## Abstract (arXiv)

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model the tripartite information as a heterogeneous graph, which can be decomposed to multiple bipartite graphs in order to better capture the influence. We propose a novel Live Stream E-Commerce Graph Neural Network framework (LSEC-GNN) to learn the node representations of each bipartite graph, and further design a multi-task learning approach to improve product recommendation. Extensive experiments on two real-world datasets with different scales show that our method can significantly outperform various baseline approaches.
