# Decentralized Q-Learning in Zero-sum Markov Games

arXiv: https://arxiv.org/abs/2106.02748 · HTML: https://mlsanity.com/paper/2106.02748/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 91 references that are in the map.
- First posted on arXiv 4 Jun 2021.

## Builds on (most cited first, 23 of 23)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Deep Reinforcement Learning framework for Autonomous Driving](https://mlsanity.com/paper/1704.02532/) (2017)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity](https://mlsanity.com/paper/2007.07461/) (2020)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Policy Optimization Provably Converges to Nash Equilibria in Zero-Sum Linear Quadratic Games](https://mlsanity.com/paper/1906.00729/) (2019)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [Decentralized Q-Learning for Stochastic Teams and Games](https://mlsanity.com/paper/1506.07924/) (2015)
- [Fictitious play in zero-sum stochastic games](https://mlsanity.com/paper/2010.04223/) (2020)
- [Online Learning in Unknown Markov Games](https://mlsanity.com/paper/2010.15020/) (2020)
- [On Reinforcement Learning for Turn-based Zero-sum Markov Games](https://mlsanity.com/paper/2002.10620/) (2020)

## Built on by (most cited first, 30 of 58)

- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2110.05707/) (2021)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2302.03673/) (2023)
- [Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games](https://mlsanity.com/paper/2210.01050/) (2022)
- [Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games](https://mlsanity.com/paper/2212.14449/) (2022)
- [Independent Learning in Stochastic Games](https://mlsanity.com/paper/2111.11743/) (2021)
- [Independent and Decentralized Learning in Markov Potential Games](https://mlsanity.com/paper/2205.14590/) (2022)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model](https://mlsanity.com/paper/2208.10458/) (2022)
- [A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2303.03100/) (2023)
- [Dealing With Non-stationarity in Decentralized Cooperative Multi-Agent Deep Reinforcement Learning via Multi-Timescale Learning](https://mlsanity.com/paper/2302.02792/) (2023)
- [Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games](https://mlsanity.com/paper/2401.15240/) (2024)
- [Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games](https://mlsanity.com/paper/2206.01588/) (2022)
- [Multi-Player Zero-Sum Markov Games with Networked Separable Interactions](https://mlsanity.com/paper/2307.09470/) (2023)
- [Independent Learning in Constrained Markov Potential Games](https://mlsanity.com/paper/2402.17885/) (2024)
- [Satisficing Paths and Independent Multi-Agent Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/2110.04638/) (2021)
- [Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments](https://mlsanity.com/paper/2208.11040/) (2022)
- [Can We Find Nash Equilibria at a Linear Rate in Markov Games?](https://mlsanity.com/paper/2303.03095/) (2023)
- [Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00661/) (2024)
- [Symmetric (Optimistic) Natural Policy Gradient for Multi-agent Learning with Parameter Convergence](https://mlsanity.com/paper/2210.12812/) (2022)
- [Efficient Reinforcement Learning for Global Decision Making in the Presence of Local Agents at Scale](https://mlsanity.com/paper/2403.00222/) (2024)
- [Learning Stationary Nash Equilibrium Policies in n-Player Stochastic Games with Independent Chains](https://mlsanity.com/paper/2201.12224/) (2022)
- [Efficiently Computing Nash Equilibria in Adversarial Team Markov Games](https://mlsanity.com/paper/2208.02204/) (2022)
- [Q-Learning for Stochastic Control under General Information Structures and Non-Markovian Environments](https://mlsanity.com/paper/2311.00123/) (2023)
- [Fast Nonlinear Two-Time-Scale Stochastic Approximation: Achieving O(1/k) Finite-Sample Complexity](https://mlsanity.com/paper/2401.12764/) (2024)
- [Markov α-Potential Games](https://mlsanity.com/paper/2305.12553/) (2023)
- [Provably Efficient Multi-Agent Reinforcement Learning with Fully Decentralized Communication](https://mlsanity.com/paper/2110.07392/) (2021)

## Abstract (arXiv)

We study multi-agent reinforcement learning (MARL) in infinite-horizon discounted zero-sum Markov games. We focus on the practical but challenging setting of decentralized MARL, where agents make decisions without coordination by a centralized controller, but only based on their own payoffs and local actions executed. The agents need not observe the opponent's actions or payoffs, possibly being even oblivious to the presence of the opponent, nor be aware of the zero-sum structure of the underlying game, a setting also referred to as radically uncoupled in the literature of learning in games. In this paper, we develop a radically uncoupled Q-learning dynamics that is both rational and convergent: the learning dynamics converges to the best response to the opponent's strategy when the opponent follows an asymptotically stationary strategy; when both agents adopt the learning dynamics, they converge to the Nash equilibrium of the game. The key challenge in this decentralized setting is the non-stationarity of the environment from an agent's perspective, since both her own payoffs and the system evolution depend on the actions of other agents, and each agent adapts her policies simultaneously and independently. To address this issue, we develop a two-timescale learning dynamics where each agent updates her local Q-function and value function estimates concurrently, with the latter happening at a slower timescale.
