# Hierarchical Video Generation for Complex Data

arXiv: https://arxiv.org/abs/2106.02719 · HTML: https://mlsanity.com/paper/2106.02719/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 54 references that are in the map.
- First posted on arXiv 4 Jun 2021.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [BDD100K: A Diverse Driving Dataset for Heterogeneous Multitask Learning](https://mlsanity.com/paper/1805.04687/) (2018)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Unsupervised Learning of Video Representations using LSTMs](https://mlsanity.com/paper/1502.04681/) (2015)
- [Autoencoding beyond pixels using a learned similarity metric](https://mlsanity.com/paper/1512.09300/) (2015)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [A Recurrent Latent Variable Model for Sequential Data](https://mlsanity.com/paper/1506.02216/) (2015)
- [Adversarial Feature Learning](https://mlsanity.com/paper/1605.09782/) (2016)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [Highway Networks](https://mlsanity.com/paper/1505.00387/) (2015)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [Stochastic Variational Video Prediction](https://mlsanity.com/paper/1710.11252/) (2017)
- [Adversarially Learned Inference](https://mlsanity.com/paper/1606.00704/) (2016)
- [Deep Generative Image Models using a Laplacian Pyramid of Adversarial Networks](https://mlsanity.com/paper/1506.05751/) (2015)
- [Temporal Generative Adversarial Nets with Singular Value Clipping](https://mlsanity.com/paper/1611.06624/) (2016)
- [Scaling Autoregressive Video Models](https://mlsanity.com/paper/1906.02634/) (2019)
- [Stochastic Adversarial Video Prediction](https://mlsanity.com/paper/1804.01523/) (2018)
- [Decomposing Motion and Content for Natural Video Sequence Prediction](https://mlsanity.com/paper/1706.08033/) (2017)
- [Delving Deeper into Convolutional Networks for Learning Video Representations](https://mlsanity.com/paper/1511.06432/) (2015)

## Built on by (most cited first, 3 of 3)

- [Latent Video Diffusion Models for High-Fidelity Long Video Generation](https://mlsanity.com/paper/2211.13221/) (2022)
- [StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2](https://mlsanity.com/paper/2112.14683/) (2021)
- [Long Video Generation with Time-Agnostic VQGAN and Time-Sensitive Transformer](https://mlsanity.com/paper/2204.03638/) (2022)

## Abstract (arXiv)

Videos can often be created by first outlining a global description of the scene and then adding local details. Inspired by this we propose a hierarchical model for video generation which follows a coarse to fine approach. First our model generates a low resolution video, establishing the global scene structure, that is then refined by subsequent levels in the hierarchy. We train each level in our hierarchy sequentially on partial views of the videos. This reduces the computational complexity of our generative model, which scales to high-resolution videos beyond a few frames. We validate our approach on Kinetics-600 and BDD100K, for which we train a three level model capable of generating 256x256 videos with 48 frames.
