# Automatically Detecting Cyberbullying Comments on Online Game Forums

arXiv: https://arxiv.org/abs/2106.01598 · HTML: https://mlsanity.com/paper/2106.01598/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 21 references that are in the map.
- First posted on arXiv 3 Jun 2021.

## Builds on (most cited first, 10 of 10)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Convolutional Neural Networks for Sentence Classification](https://mlsanity.com/paper/1408.5882/) (2014)
- [EDA: Easy Data Augmentation Techniques for Boosting Performance on Text Classification Tasks](https://mlsanity.com/paper/1901.11196/) (2019)
- [Automated Hate Speech Detection and the Problem of Offensive Language](https://mlsanity.com/paper/1703.04009/) (2017)
- [Learning Word Vectors for 157 Languages](https://mlsanity.com/paper/1802.06893/) (2018)
- [Ex Machina: Personal Attacks Seen at Scale](https://mlsanity.com/paper/1610.08914/) (2016)
- [CONAN -- COunter NArratives through Nichesourcing: a Multilingual Dataset of Responses to Fight Online Hate Speech](https://mlsanity.com/paper/1910.03270/) (2019)
- [Characterizing and Detecting Hateful Users on Twitter](https://mlsanity.com/paper/1803.08977/) (2018)
- [End-to-end Recurrent Neural Network Models for Vietnamese Named Entity Recognition: Word-level vs. Character-level](https://mlsanity.com/paper/1705.04044/) (2017)

## Built on by (most cited first, 1 of 1)

- ["bot lane noob" Towards Deployment of NLP-based Toxicity Detectors in Video Games](https://mlsanity.com/paper/2604.10175/) (2026)

## Abstract (arXiv)

Online game forums are popular to most of game players. They use it to communicate and discuss the strategy of the game, or even to make friends. However, game forums also contain abusive and harassment speech, disturbing and threatening players. Therefore, it is necessary to automatically detect and remove cyberbullying comments to keep the game forum clean and friendly. We use the Cyberbullying dataset collected from World of Warcraft (WoW) and League of Legends (LoL) forums and train classification models to automatically detect whether a comment of a player is abusive or not. The result obtains 82.69% of macro F1-score for LoL forum and 83.86% of macro F1-score for WoW forum by the Toxic-BERT model on the Cyberbullying dataset.
