# Smooth Q-learning: Accelerate Convergence of Q-learning Using Similarity

arXiv: https://arxiv.org/abs/2106.01134 · HTML: https://mlsanity.com/paper/2106.01134/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 18 references that are in the map.
- First posted on arXiv 2 Jun 2021.

## Builds on (most cited first, 7 of 7)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [GAN Q-learning](https://mlsanity.com/paper/1805.04874/) (2018)
- [Experience-Based Heuristic Search: Robust Motion Planning with Deep Q-Learning](https://mlsanity.com/paper/2102.03127/) (2021)

## Abstract (arXiv)

An improvement of Q-learning is proposed in this paper. It is different from classic Q-learning in that the similarity between different states and actions is considered in the proposed method. During the training, a new updating mechanism is used, in which the Q value of the similar state-action pairs are updated synchronously. The proposed method can be used in combination with both tabular Q-learning function and deep Q-learning. And the results of numerical examples illustrate that compared to the classic Q-learning, the proposed method has a significantly better performance.
