# An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning

arXiv: https://arxiv.org/abs/2106.00707 · HTML: https://mlsanity.com/paper/2106.00707/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 28 references that are in the map.
- First posted on arXiv 1 Jun 2021.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Bridging the Gap Between Value and Policy Based Reinforcement Learning](https://mlsanity.com/paper/1702.08892/) (2017)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Control](https://mlsanity.com/paper/1909.12238/) (2019)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [Off-Policy Actor-Critic with Shared Experience Replay](https://mlsanity.com/paper/1909.11583/) (2019)
- [The Value Function Polytope in Reinforcement Learning](https://mlsanity.com/paper/1901.11524/) (2019)

## Built on by (most cited first, 7 of 7)

- [Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection](https://mlsanity.com/paper/2305.05239/) (2023)
- [A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions](https://mlsanity.com/paper/2112.04145/) (2021)
- [Generalized Data Distribution Iteration](https://mlsanity.com/paper/2206.03192/) (2022)
- [Incentivizing Consistent, Effective and Scalable Reasoning Capability in Audio LLMs via Reasoning Process Rewards](https://mlsanity.com/paper/2510.20867/) (2025)
- [Fine-tuning Flow Matching Generative Models with Intermediate Feedback](https://mlsanity.com/paper/2510.18072/) (2025)
- [Differentiable Arbitrating in Zero-sum Markov Games](https://mlsanity.com/paper/2302.10058/) (2023)
- [Entropy Meets Importance: A Unified Head Importance-Entropy Score for Stable and Efficient Transformer Pruning](https://mlsanity.com/paper/2510.13832/) (2025)

## Abstract (arXiv)

Policy-based reinforcement learning methods suffer from the policy collapse problem. We find valued-based reinforcement learning methods with ε-greedy mechanism are capable of enjoying three characteristics, Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off, which help value-based methods avoid the policy collapse problem. However, there does not exist a parallel mechanism for policy-based methods that achieves all three characteristics. In this paper, we propose an entropy regularization free mechanism that is designed for policy-based methods, which achieves Closed-form Diversity, Objective-invariant Exploration and Adaptive Trade-off. Our experiments show that our mechanism is super sample-efficient for policy-based methods and boosts a policy-based baseline to a new State-Of-The-Art on Arcade Learning Environment.
