# Look Wide and Interpret Twice: Improving Performance on Interactive Instruction-following Tasks

arXiv: https://arxiv.org/abs/2106.00596 · HTML: https://mlsanity.com/paper/2106.00596/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 40 references that are in the map.
- First posted on arXiv 1 Jun 2021.

## Builds on (most cited first, 30 of 31)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [Executing Instructions in Situated Collaborative Interactions](https://mlsanity.com/paper/1910.03655/) (2019)
- [Deep Object-Centric Representations for Generalizable Robot Learning](https://mlsanity.com/paper/1708.04225/) (2017)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [Learning To Follow Directions in Street View](https://mlsanity.com/paper/1903.00401/) (2019)
- [What Should I Do Now? Marrying Reinforcement Learning and Symbolic Planning](https://mlsanity.com/paper/1901.01492/) (2019)

## Built on by (most cited first, 26 of 26)

- [FILM: Following Instructions in Language with Modular Methods](https://mlsanity.com/paper/2110.07342/) (2021)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Embodied BERT: A Transformer Model for Embodied, Language-guided Visual Task Completion](https://mlsanity.com/paper/2108.04927/) (2021)
- [Prompter: Utilizing Large Language Model Prompting for a Data Efficient Embodied Instruction Following](https://mlsanity.com/paper/2211.03267/) (2022)
- [Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents](https://mlsanity.com/paper/2308.07241/) (2023)
- [One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestones](https://mlsanity.com/paper/2202.07028/) (2022)
- [Online Continual Learning For Interactive Instruction Following Agents](https://mlsanity.com/paper/2403.07548/) (2024)
- [ThinkBot: Embodied Instruction Following with Thought Chain Reasoning](https://mlsanity.com/paper/2312.07062/) (2023)
- [End-to-End Neuro-Symbolic Reinforcement Learning with Textual Explanations](https://mlsanity.com/paper/2403.12451/) (2024)
- [DANLI: Deliberative Agent for Following Natural Language Instructions](https://mlsanity.com/paper/2210.12485/) (2022)
- [OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following](https://mlsanity.com/paper/2403.03017/) (2024)
- [LEBP -- Language Expectation & Binding Policy: A Two-Stream Framework for Embodied Vision-and-Language Interaction Task Learning Agents](https://mlsanity.com/paper/2203.04637/) (2022)
- [Embodied Concept Learner: Self-supervised Learning of Concepts and Mapping through Instruction Following](https://mlsanity.com/paper/2304.03767/) (2023)
- [Vision-Language Navigation with Embodied Intelligence: A Survey](https://mlsanity.com/paper/2402.14304/) (2024)
- [Learning to Act with Affordance-Aware Multimodal Neural SLAM](https://mlsanity.com/paper/2201.09862/) (2022)
- [LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Following](https://mlsanity.com/paper/2310.12344/) (2023)
- [Embodied Instruction Following in Unknown Environments](https://mlsanity.com/paper/2406.11818/) (2024)
- [Multi-Level Compositional Reasoning for Interactive Instruction Following](https://mlsanity.com/paper/2308.09387/) (2023)
- [Socratic Planner: Self-QA-Based Zero-Shot Planning for Embodied Instruction Following](https://mlsanity.com/paper/2404.15190/) (2024)
- [DISCO: Embodied Navigation and Interaction via Differentiable Scene Semantics and Dual-level Control](https://mlsanity.com/paper/2407.14758/) (2024)
- [On the Limits of Evaluating Embodied Agent Model Generalization Using Validation Sets](https://mlsanity.com/paper/2205.09249/) (2022)
- [tagE: Enabling an Embodied Agent to Understand Human Instructions](https://mlsanity.com/paper/2310.15605/) (2023)
- [HAPFI: History-Aware Planning based on Fused Information](https://mlsanity.com/paper/2407.16533/) (2024)
- [Machine Intelligence that Understands Visual and Linguistic Information and Interacts with Humans and Environments](https://mlsanity.com/paper/2605.24020/) (2026)
- [GraphThink: Graph-Enhanced LLM Thinking for Long-Horizon Embodied Task Planning](https://mlsanity.com/paper/2608.07905/) (2026)

## Abstract (arXiv)

There is a growing interest in the community in making an embodied AI agent perform a complicated task while interacting with an environment following natural language directives. Recent studies have tackled the problem using ALFRED, a well-designed dataset for the task, but achieved only very low accuracy. This paper proposes a new method, which outperforms the previous methods by a large margin. It is based on a combination of several new ideas. One is a two-stage interpretation of the provided instructions. The method first selects and interprets an instruction without using visual information, yielding a tentative action sequence prediction. It then integrates the prediction with the visual information etc., yielding the final prediction of an action and an object. As the object's class to interact is identified in the first stage, it can accurately select the correct object from the input image. Moreover, our method considers multiple egocentric views of the environment and extracts essential information by applying hierarchical attention conditioned on the current instruction. This contributes to the accurate prediction of actions for navigation. A preliminary version of the method won the ALFRED Challenge 2020. The current version achieves the unseen environment's success rate of 4.45% with a single view, which is further improved to 8.37% with multiple views.
