# Did I do that? Blame as a means to identify controlled effects in reinforcement learning

arXiv: https://arxiv.org/abs/2106.00266 · HTML: https://mlsanity.com/paper/2106.00266/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 57 references that are in the map.
- First posted on arXiv 1 Jun 2021.

## Builds on (most cited first, 30 of 31)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Understanding intermediate layers using linear classifier probes](https://mlsanity.com/paper/1610.01644/) (2016)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Towards Causal Representation Learning](https://mlsanity.com/paper/2102.11107/) (2021)
- [Explainable Reinforcement Learning Through a Causal Lens](https://mlsanity.com/paper/1905.10958/) (2019)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Woulda, Coulda, Shoulda: Counterfactually-Guided Policy Search](https://mlsanity.com/paper/1811.06272/) (2018)
- [Neural Network Attributions: A Causal Perspective](https://mlsanity.com/paper/1902.02302/) (2019)
- [Causal Reasoning from Meta-reinforcement Learning](https://mlsanity.com/paper/1901.08162/) (2019)
- [ChainerRL: A Deep Reinforcement Learning Library](https://mlsanity.com/paper/1912.03905/) (2019)
- [Making Efficient Use of Demonstrations to Solve Hard Exploration Problems](https://mlsanity.com/paper/1909.01387/) (2019)
- [Causal Induction from Visual Observations for Goal Directed Tasks](https://mlsanity.com/paper/1910.01751/) (2019)
- [Griddly: A platform for AI research in games](https://mlsanity.com/paper/2011.06363/) (2020)
- [Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives](https://mlsanity.com/paper/1906.10667/) (2019)
- [Contingency-Aware Exploration in Reinforcement Learning](https://mlsanity.com/paper/1811.01483/) (2018)
- [Graded Causation and Defaults](https://mlsanity.com/paper/1309.1226/) (2013)
- [Disentangling causal effects for hierarchical reinforcement learning](https://mlsanity.com/paper/2010.01351/) (2020)

## Built on by (most cited first, 2 of 2)

- [Contrastive representations of high-dimensional, structured treatments](https://mlsanity.com/paper/2411.19245/) (2024)
- [Reinforcement Learning with Exogenous States and Rewards](https://mlsanity.com/paper/2303.12957/) (2023)

## Abstract (arXiv)

Identifying controllable aspects of the environment has proven to be an extraordinary intrinsic motivator to reinforcement learning agents. Despite repeatedly achieving State-of-the-Art results, this approach has only been studied as a proxy to a reward-based task and has not yet been evaluated on its own. Current methods are based on action-prediction. Humans, on the other hand, assign blame to their actions to decide what they controlled. This work proposes Controlled Effect Network (CEN), an unsupervised method based on counterfactual measures of blame to identify effects on the environment controlled by the agent. CEN is evaluated in a wide range of environments showing that it can accurately identify controlled effects. Moreover, we demonstrate CEN's capabilities as intrinsic motivator by integrating it in the state-of-the-art exploration method, achieving substantially better performance than action-prediction models.
