# Dual Normalization Multitasking for Audio-Visual Sounding Object Localization

arXiv: https://arxiv.org/abs/2106.00180 · HTML: https://mlsanity.com/paper/2106.00180/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 1 Jun 2021.

## Builds on (most cited first, 30 of 31)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [Learning Deep Features for Discriminative Localization](https://mlsanity.com/paper/1512.04150/) (2015)
- [Attention-based Deep Multiple Instance Learning](https://mlsanity.com/paper/1802.04712/) (2018)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Look, Listen and Learn](https://mlsanity.com/paper/1705.08168/) (2017)
- [Audio-Visual Scene Analysis with Self-Supervised Multisensory Features](https://mlsanity.com/paper/1804.03641/) (2018)
- [What's the Point: Semantic Segmentation with Point Supervision](https://mlsanity.com/paper/1506.02106/) (2015)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Hide-and-Seek: Forcing a Network to be Meticulous for Weakly-supervised Object and Action Localization](https://mlsanity.com/paper/1704.04232/) (2017)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Adversarial Complementary Learning for Weakly Supervised Object Localization](https://mlsanity.com/paper/1804.06962/) (2018)
- [Multiple Instance Learning: A Survey of Problem Characteristics and Applications](https://mlsanity.com/paper/1612.03365/) (2016)
- [Delving Deeper into Convolutional Networks for Learning Video Representations](https://mlsanity.com/paper/1511.06432/) (2015)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Attention-based Dropout Layer for Weakly Supervised Object Localization](https://mlsanity.com/paper/1908.10028/) (2019)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [Evaluating Weakly Supervised Object Localization Methods Right](https://mlsanity.com/paper/2001.07437/) (2020)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)
- [Learn To Pay Attention](https://mlsanity.com/paper/1804.02391/) (2018)
- [Dual-modality seq2seq network for audio-visual event localization](https://mlsanity.com/paper/1902.07473/) (2019)
- [Learning Sight from Sound: Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1712.07271/) (2017)
- [Audio-Visual Event Localization via Recursive Fusion by Joint Co-Attention](https://mlsanity.com/paper/2008.06581/) (2020)

## Abstract (arXiv)

Although several research works have been reported on audio-visual sound source localization in unconstrained videos, no datasets and metrics have been proposed in the literature to quantitatively evaluate its performance. Defining the ground truth for sound source localization is difficult, because the location where the sound is produced is not limited to the range of the source object, but the vibrations propagate and spread through the surrounding objects. Therefore we propose a new concept, Sounding Object, to reduce the ambiguity of the visual location of sound, making it possible to annotate the location of the wide range of sound sources. With newly proposed metrics for quantitative evaluation, we formulate the problem of Audio-Visual Sounding Object Localization (AVSOL). We also created the evaluation dataset (AVSOL-E dataset) by manually annotating the test set of well-known Audio-Visual Event (AVE) dataset. To tackle this new AVSOL problem, we propose a novel multitask training strategy and architecture called Dual Normalization Multitasking (DNM), which aggregates the Audio-Visual Correspondence (AVC) task and the classification task for video events into a single audio-visual similarity map. By efficiently utilize both supervisions by DNM, our proposed architecture significantly outperforms the baseline methods.
