# The Social Responsibility of Game AI

arXiv: https://arxiv.org/abs/2105.15122 · HTML: https://mlsanity.com/paper/2105.15122/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 May 2021.

## Built on by (most cited first, 3 of 3)

- [GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters](https://mlsanity.com/paper/2205.07060/) (2022)
- [The Ethics of AI in Games](https://mlsanity.com/paper/2305.07392/) (2023)
- [Optimists at Heart: Why Do We Research Game AI? (Extended Version)](https://mlsanity.com/paper/2206.03261/) (2022)

## Abstract (arXiv)

Over the last decade we have watched as artificial intelligence has been transformed into one of the most important issues of our time, and games have grown into the biggest entertainment industry. As a result, game AI research as a field has enjoyed increased access to funding, exposure in the press, and influence with governments and some of the largest technology firms in the world. At this pivotal moment in the history of our field, this paper argues that this privileged position brings with it an important set of responsibilities which we have largely failed to meet. We show to whom we are responsible, identify some of these responsibilities, and suggest actions we can take as a community to leverage this power for good.
