# Active Hierarchical Exploration with Stable Subgoal Representation Learning

arXiv: https://arxiv.org/abs/2105.14750 · HTML: https://mlsanity.com/paper/2105.14750/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 51 references that are in the map.
- First posted on arXiv 31 May 2021.

## Builds on (most cited first, 30 of 38)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Normalizing Flows for Probabilistic Modeling and Inference](https://mlsanity.com/paper/1912.02762/) (2019)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills](https://mlsanity.com/paper/2002.03647/) (2020)
- [Count-Based Exploration with the Successor Representation](https://mlsanity.com/paper/1807.11622/) (2018)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Unsupervised Control Through Non-Parametric Discriminative Rewards](https://mlsanity.com/paper/1811.11359/) (2018)
- [Maximum Entropy Gain Exploration for Long Horizon Multi-goal Reinforcement Learning](https://mlsanity.com/paper/2007.02832/) (2020)
- [Hierarchical Foresight: Self-Supervised Learning of Long-Horizon Tasks via Visual Subgoal Generation](https://mlsanity.com/paper/1909.05829/) (2019)
- [Deep Successor Reinforcement Learning](https://mlsanity.com/paper/1606.02396/) (2016)
- [Empowerment -- an Introduction](https://mlsanity.com/paper/1310.1863/) (2013)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Generating Adjacency-Constrained Subgoals in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2006.11485/) (2020)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)

## Built on by (most cited first, 17 of 17)

- [Probabilistic Subgoal Representations for Hierarchical Reinforcement learning](https://mlsanity.com/paper/2406.16707/) (2024)
- [DisTop: Discovering a Topological representation to learn diverse and rewarding skills](https://mlsanity.com/paper/2106.03853/) (2021)
- [Hierarchical Reinforcement Learning with Uncertainty-Guided Diffusional Subgoals](https://mlsanity.com/paper/2505.21750/) (2025)
- [Learning to Solve Tasks with Exploring Prior Behaviours](https://mlsanity.com/paper/2307.02889/) (2023)
- [Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations](https://mlsanity.com/paper/2511.10872/) (2025)
- [Generalizing to New Tasks via One-Shot Compositional Subgoals](https://mlsanity.com/paper/2205.07716/) (2022)
- [Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs](https://mlsanity.com/paper/2307.12063/) (2023)
- [Scaling Artificial Intelligence for Digital Wargaming in Support of Decision-Making](https://mlsanity.com/paper/2402.06075/) (2024)
- [HG2P: Hippocampus-inspired High-reward Graph and Model-Free Q-Gradient Penalty for Path Planning and Motion Control](https://mlsanity.com/paper/2410.09505/) (2024)
- [Generalization of Compositional Tasks with Logical Specification via Implicit Planning](https://mlsanity.com/paper/2410.09686/) (2024)
- [Subgoal-Guided Policy Heuristic Search with Learned Subgoals](https://mlsanity.com/paper/2506.07255/) (2025)
- [Landmark Guided Active Exploration with State-specific Balance Coefficient](https://mlsanity.com/paper/2306.17484/) (2023)
- [Policy Optimization with Smooth Guidance Learned from State-Only Demonstrations](https://mlsanity.com/paper/2401.00162/) (2023)
- [Scaling Intelligent Agents in Combat Simulations for Wargaming](https://mlsanity.com/paper/2402.06694/) (2024)
- [Bidirectional-Reachable Hierarchical Reinforcement Learning with Mutually Responsive Policies](https://mlsanity.com/paper/2406.18053/) (2024)
- [S3: Stable Subgoal Selection by Constraining Uncertainty of Coarse Dynamics in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2607.19232/) (2026)
- [From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs](https://mlsanity.com/paper/2609.10781/) (2026)

## Abstract (arXiv)

Goal-conditioned hierarchical reinforcement learning (GCHRL) provides a promising approach to solving long-horizon tasks. Recently, its success has been extended to more general settings by concurrently learning hierarchical policies and subgoal representations. Although GCHRL possesses superior exploration ability by decomposing tasks via subgoals, existing GCHRL methods struggle in temporally extended tasks with sparse external rewards, since the high-level policy learning relies on external rewards. As the high-level policy selects subgoals in an online learned representation space, the dynamic change of the subgoal space severely hinders effective high-level exploration. In this paper, we propose a novel regularization that contributes to both stable and efficient subgoal representation learning. Building upon the stable representation, we design measures of novelty and potential for subgoals, and develop an active hierarchical exploration strategy that seeks out new promising subgoals and states without intrinsic rewards. Experimental results show that our approach significantly outperforms state-of-the-art baselines in continuous control tasks with sparse rewards.
