# Learning Personal Style from Few Examples

arXiv: https://arxiv.org/abs/2105.14457 · HTML: https://mlsanity.com/paper/2105.14457/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 61 references that are in the map.
- First posted on arXiv 30 May 2021.

## Builds on (most cited first, 11 of 11)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [Visualizing and Understanding Convolutional Networks](https://mlsanity.com/paper/1311.2901/) (2013)
- [NIMA: Neural Image Assessment](https://mlsanity.com/paper/1709.05424/) (2017)
- [Learning Fine-grained Image Similarity with Deep Ranking](https://mlsanity.com/paper/1404.4661/) (2014)
- [Recognizing Image Style](https://mlsanity.com/paper/1311.3715/) (2013)
- [Learning Visual Clothing Style with Heterogeneous Dyadic Co-occurrences](https://mlsanity.com/paper/1509.07473/) (2015)
- [Learning Visual Importance for Graphic Designs and Data Visualizations](https://mlsanity.com/paper/1708.02660/) (2017)
- [Learning icons appearance similarity](https://mlsanity.com/paper/1902.05378/) (2019)
- [Learning Style Similarity for Searching Infographics](https://mlsanity.com/paper/1505.01214/) (2015)

## Built on by (most cited first, 3 of 3)

- [Videogenic: Identifying Highlight Moments in Videos with Professional Photographs as a Prior](https://mlsanity.com/paper/2211.12493/) (2022)
- [LLM4DESIGN: An Automated Multi-Modal System for Architectural and Environmental Design](https://mlsanity.com/paper/2407.12025/) (2024)
- [GRAPHIC--Guidelines for Reviewing Algorithmic Practices in Human-centred Design and Interaction for Creativity](https://mlsanity.com/paper/2511.17443/) (2025)

## Abstract (arXiv)

A key task in design work is grasping the client's implicit tastes. Designers often do this based on a set of examples from the client. However, recognizing a common pattern among many intertwining variables such as color, texture, and layout and synthesizing them into a composite preference can be challenging. In this paper, we leverage the pattern recognition capability of computational models to aid in this task. We offer a set of principles for computationally learning personal style. The principles are manifested in PseudoClient, a deep learning framework that learns a computational model for personal graphic design style from only a handful of examples. In several experiments, we found that PseudoClient achieves a 79.40% accuracy with only five positive and negative examples, outperforming several alternative methods. Finally, we discuss how PseudoClient can be utilized as a building block to support the development of future design applications.
