# Adversarial Intrinsic Motivation for Reinforcement Learning

arXiv: https://arxiv.org/abs/2105.13345 · HTML: https://mlsanity.com/paper/2105.13345/

## Key facts

- Cited by 40 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 39 of its 83 references that are in the map.
- First posted on arXiv 27 May 2021.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 30 of 39)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Computational Optimal Transport](https://mlsanity.com/paper/1803.00567/) (2018)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [A Divergence Minimization Perspective on Imitation Learning Methods](https://mlsanity.com/paper/1911.02256/) (2019)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [The Cramer Distance as a Solution to Biased Wasserstein Gradients](https://mlsanity.com/paper/1705.10743/) (2017)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Automatic Curriculum Learning through Value Disagreement](https://mlsanity.com/paper/2006.09641/) (2020)
- [Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning](https://mlsanity.com/paper/1708.02190/) (2017)
- [Synthesizing Programs for Images using Reinforced Adversarial Learning](https://mlsanity.com/paper/1804.01118/) (2018)
- [Deep Reinforcement Learning in Parameterized Action Space](https://mlsanity.com/paper/1511.04143/) (2015)
- [Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discovery](https://mlsanity.com/paper/1907.08225/) (2019)
- [f-IRL: Inverse Reinforcement Learning via State Marginal Matching](https://mlsanity.com/paper/2011.04709/) (2020)
- [Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/1906.08113/) (2019)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)

## Built on by (most cited first, 30 of 40)

- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning](https://mlsanity.com/paper/2304.01203/) (2023)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression](https://mlsanity.com/paper/2206.03023/) (2022)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [Contrastive Difference Predictive Coding](https://mlsanity.com/paper/2310.20141/) (2023)
- [Preference-grounded Token-level Guidance for Language Model Fine-tuning](https://mlsanity.com/paper/2306.00398/) (2023)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2505.12737/) (2025)
- [Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2302.10342/) (2023)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [Outcome-directed Reinforcement Learning by Uncertainty & Temporal Distance-Aware Curriculum Goal Generation](https://mlsanity.com/paper/2301.11741/) (2023)
- [f-Policy Gradients: A General Framework for Goal Conditioned RL using f-Divergences](https://mlsanity.com/paper/2310.06794/) (2023)
- [State-Covering Trajectory Stitching for Diffusion Planners](https://mlsanity.com/paper/2506.00895/) (2025)
- [DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning](https://mlsanity.com/paper/2505.19850/) (2025)
- [Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNets](https://mlsanity.com/paper/2406.01150/) (2024)
- [Imitation Learning from Observation through Optimal Transport](https://mlsanity.com/paper/2310.01632/) (2023)
- [RLZero: Direct Policy Inference from Language Without In-Domain Supervision](https://mlsanity.com/paper/2412.05718/) (2024)
- [Wasserstein Distance Maximizing Intrinsic Control](https://mlsanity.com/paper/2110.15331/) (2021)
- [On the Benefit of Optimal Transport for Curriculum Reinforcement Learning](https://mlsanity.com/paper/2309.14091/) (2023)
- [Goal Reaching with Eikonal-Constrained Hierarchical Quasimetric Reinforcement Learning](https://mlsanity.com/paper/2512.12046/) (2025)
- [Goal-conditioned Offline Reinforcement Learning through State Space Partitioning](https://mlsanity.com/paper/2303.09367/) (2023)
- [Goal-Conditioned Reinforcement Learning from Sub-Optimal Data on Metric Spaces](https://mlsanity.com/paper/2402.10820/) (2024)
- [Zero-Shot Offline Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2410.08751/) (2024)
- [Efficient Skill Discovery via Regret-Aware Optimization](https://mlsanity.com/paper/2506.21044/) (2025)
- [Task Phasing: Automated Curriculum Learning from Demonstrations](https://mlsanity.com/paper/2210.10999/) (2022)
- [Magnetic Field-Based Reward Shaping for Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2307.08033/) (2023)
- [Quasimetric Value Functions with Dense Rewards](https://mlsanity.com/paper/2409.08724/) (2024)
- [MRHER: Model-based Relay Hindsight Experience Replay for Sequential Object Manipulation Tasks with Sparse Rewards](https://mlsanity.com/paper/2306.16061/) (2023)

## Abstract (arXiv)

Learning with an objective to minimize the mismatch with a reference distribution has been shown to be useful for generative modeling and imitation learning. In this paper, we investigate whether one such objective, the Wasserstein-1 distance between a policy's state visitation distribution and a target distribution, can be utilized effectively for reinforcement learning (RL) tasks. Specifically, this paper focuses on goal-conditioned reinforcement learning where the idealized (unachievable) target distribution has full measure at the goal. This paper introduces a quasimetric specific to Markov Decision Processes (MDPs) and uses this quasimetric to estimate the above Wasserstein-1 distance. It further shows that the policy that minimizes this Wasserstein-1 distance is the policy that reaches the goal in as few steps as possible. Our approach, termed Adversarial Intrinsic Motivation (AIM), estimates this Wasserstein-1 distance through its dual objective and uses it to compute a supplemental reward function. Our experiments show that this reward function changes smoothly with respect to transitions in the MDP and directs the agent's exploration to find the goal efficiently. Additionally, we combine AIM with Hindsight Experience Replay (HER) and show that the resulting algorithm accelerates learning significantly on several simulated robotics tasks when compared to other rewards that encourage exploration or accelerate learning.
