# D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network

arXiv: https://arxiv.org/abs/2105.12328 · HTML: https://mlsanity.com/paper/2105.12328/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 54 references that are in the map.
- First posted on arXiv 26 May 2021.

## Builds on (most cited first, 13 of 13)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Mastering Complex Control in MOBA Games with Deep Reinforcement Learning](https://mlsanity.com/paper/1912.09729/) (2019)
- [Deep Reinforcement Learning from Self-Play in Imperfect-Information Games](https://mlsanity.com/paper/1603.01121/) (2016)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Safe and Nested Subgame Solving for Imperfect-Information Games](https://mlsanity.com/paper/1705.02955/) (2017)
- [DREAM: Deep Regret minimization with Advantage baselines and Model-free learning](https://mlsanity.com/paper/2006.10410/) (2020)
- [Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines](https://mlsanity.com/paper/1809.03057/) (2018)
- [Single Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1901.07621/) (2019)
- [Double Neural Counterfactual Regret Minimization](https://mlsanity.com/paper/1812.10607/) (2018)

## Built on by (most cited first, 1 of 1)

- [Hierarchical Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/2305.17327/) (2023)

## Abstract (arXiv)

Counterfactual Regret Minimization (CFR) is the popular method for finding approximate Nash equilibrium in two-player zero-sum games with imperfect information. CFR solves games by travsersing the full game tree iteratively, which limits its scalability in larger games. When applying CFR to solve large-scale games in previously, large-scale games are abstracted into small-scale games firstly. Secondly, CFR is used to solve the abstract game. And finally, the solution strategy is mapped back to the original large-scale game. However, this process requires considerable expert knowledge, and the accuracy of abstraction is closely related to expert knowledge. In addition, the abstraction also loses certain information, which will eventually affect the accuracy of the solution strategy. Towards this problem, a recent method, textitDeep CFR alleviates the need for abstraction and expert knowledge by applying deep neural networks directly to CFR in full games. In this paper, we introduces textitNeural Network Counterfactual Regret Minimization (NNCFR), an improved variant of textitDeep CFR that has a faster convergence by constructing a dueling netwok as the value network. Moreover, an evaluation module is designed by combining the value network and Monte Carlo, which reduces the approximation error of the value network. In addition, a new loss function is designed in the procedure of training policy network in the proposed textitNNCFR, which can be good to make the policy network more stable. The extensive experimental tests are conducted to show that the textitNNCFR converges faster and performs more stable than textitDeep CFR, and outperforms textitDeep CFR with respect to exploitability and head-to-head performance on test games.
