# Texture synthesis via projection onto multiscale, multilayer statistics

arXiv: https://arxiv.org/abs/2105.10825 · HTML: https://mlsanity.com/paper/2105.10825/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 24 references that are in the map.
- First posted on arXiv 22 May 2021.

## Builds on (most cited first, 11 of 11)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [Learning Texture Manifolds with the Periodic Spatial GAN](https://mlsanity.com/paper/1705.06566/) (2017)
- [TextureGAN: Controlling Deep Image Synthesis with Texture Patches](https://mlsanity.com/paper/1706.02823/) (2017)
- [Texture Synthesis with Spatial Generative Adversarial Networks](https://mlsanity.com/paper/1611.08207/) (2016)
- [Exposition and Interpretation of the Topology of Neural Networks](https://mlsanity.com/paper/1810.03234/) (2018)
- [Multiscale Sparse Microcanonical Models](https://mlsanity.com/paper/1801.02013/) (2018)
- [Maximum Entropy Models from Phase Harmonic Covariances](https://mlsanity.com/paper/1911.10017/) (2019)
- [Macrocanonical Models for Texture Synthesis](https://mlsanity.com/paper/1904.06396/) (2019)

## Built on by (most cited first, 1 of 1)

- [Generalized Rectifier Wavelet Covariance Models For Texture Synthesis](https://mlsanity.com/paper/2203.07902/) (2022)

## Abstract (arXiv)

We provide a new model for texture synthesis based on a multiscale, multilayer feature extractor. Within the model, textures are represented by a set of statistics computed from ReLU wavelet coefficients at different layers, scales and orientations. A new image is synthesized by matching the target statistics via an iterative projection algorithm. We explain the necessity of the different types of pre-defined wavelet filters used in our model and the advantages of multilayer structures for image synthesis. We demonstrate the power of our model by generating samples of high quality textures and providing insights into deep representations for texture images.
