# Combinatorial Blocking Bandits with Stochastic Delays

arXiv: https://arxiv.org/abs/2105.10625 · HTML: https://mlsanity.com/paper/2105.10625/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 37 references that are in the map.
- First posted on arXiv 22 May 2021.

## Builds on (most cited first, 12 of 12)

- [Introduction to Multi-Armed Bandits](https://mlsanity.com/paper/1904.07272/) (2019)
- [Combinatorial Multi-Armed Bandit and Its Extension to Probabilistically Triggered Arms](https://mlsanity.com/paper/1407.8339/) (2014)
- [Combinatorial Multi-Armed Bandit with General Reward Functions](https://mlsanity.com/paper/1610.06603/) (2016)
- [Improving Regret Bounds for Combinatorial Semi-Bandits with Probabilistically Triggered Arms and Its Applications](https://mlsanity.com/paper/1703.01610/) (2017)
- [Combinatorial Cascading Bandits](https://mlsanity.com/paper/1507.04208/) (2015)
- [Recovering Bandits](https://mlsanity.com/paper/1910.14354/) (2019)
- [Blocking Bandits](https://mlsanity.com/paper/1907.11975/) (2019)
- [Stochastic Bandits with Delay-Dependent Payoffs](https://mlsanity.com/paper/1910.02757/) (2019)
- [Rebounding Bandits for Modeling Satiation Effects](https://mlsanity.com/paper/2011.06741/) (2020)
- [Allocation Problems in Ride-Sharing Platforms: Online Matching with Offline Reusable Resources](https://mlsanity.com/paper/1711.08345/) (2017)
- [Contextual Blocking Bandits](https://mlsanity.com/paper/2003.03426/) (2020)
- [Recurrent Submodular Welfare and Matroid Blocking Bandits](https://mlsanity.com/paper/2102.00321/) (2021)

## Built on by (most cited first, 3 of 3)

- [Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regret](https://mlsanity.com/paper/2205.14790/) (2022)
- [Last Switch Dependent Bandits with Monotone Payoff Functions](https://mlsanity.com/paper/2306.00338/) (2023)
- [Fully Dynamic Online Selection through Online Contention Resolution Schemes](https://mlsanity.com/paper/2301.03099/) (2023)

## Abstract (arXiv)

Recent work has considered natural variations of the multi-armed bandit problem, where the reward distribution of each arm is a special function of the time passed since its last pulling. In this direction, a simple (yet widely applicable) model is that of blocking bandits, where an arm becomes unavailable for a deterministic number of rounds after each play. In this work, we extend the above model in two directions: (i) We consider the general combinatorial setting where more than one arms can be played at each round, subject to feasibility constraints. (ii) We allow the blocking time of each arm to be stochastic. We first study the computational/unconditional hardness of the above setting and identify the necessary conditions for the problem to become tractable (even in an approximate sense). Based on these conditions, we provide a tight analysis of the approximation guarantee of a natural greedy heuristic that always plays the maximum expected reward feasible subset among the available (non-blocked) arms. When the arms' expected rewards are unknown, we adapt the above heuristic into a bandit algorithm, based on UCB, for which we provide sublinear (approximate) regret guarantees, matching the theoretical lower bounds in the limiting case of absence of delays.
