# Puck localization and multi-task event recognition in broadcast hockey videos

arXiv: https://arxiv.org/abs/2105.10563 · HTML: https://mlsanity.com/paper/2105.10563/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 27 references that are in the map.
- First posted on arXiv 21 May 2021.

## Builds on (most cited first, 13 of 13)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [SoccerNet: A Scalable Dataset for Action Spotting in Soccer Videos](https://mlsanity.com/paper/1804.04527/) (2018)
- [TTNet: Real-time temporal and spatial video analysis of table tennis](https://mlsanity.com/paper/2004.09927/) (2020)
- [GolfDB: A Video Database for Golf Swing Sequencing](https://mlsanity.com/paper/1903.06528/) (2019)
- [Optimizing Through Learned Errors for Accurate Sports Field Registration](https://mlsanity.com/paper/1909.08034/) (2019)
- [Group Activity Detection from Trajectory and Video Data in Soccer](https://mlsanity.com/paper/2004.10299/) (2020)
- [Automated Top View Registration of Broadcast Football Videos](https://mlsanity.com/paper/1703.01437/) (2017)
- [DeepBall: Deep Neural-Network Ball Detector](https://mlsanity.com/paper/1902.07304/) (2019)
- [Learning Person Trajectory Representations for Team Activity Analysis](https://mlsanity.com/paper/1706.00893/) (2017)
- [Early Detection of Injuries in MLB Pitchers from Video](https://mlsanity.com/paper/1904.08916/) (2019)

## Built on by (most cited first, 6 of 6)

- [A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications](https://mlsanity.com/paper/2206.01038/) (2022)
- [Player Tracking and Identification in Ice Hockey](https://mlsanity.com/paper/2110.03090/) (2021)
- [A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directions](https://mlsanity.com/paper/2203.02281/) (2022)
- [A Universal Protocol to Benchmark Camera Calibration for Sports](https://mlsanity.com/paper/2404.09807/) (2024)
- [Tracking Skiers from the Top to the Bottom](https://mlsanity.com/paper/2312.09723/) (2023)
- [Ice Hockey Puck Localization Using Contextual Cues](https://mlsanity.com/paper/2506.04365/) (2025)

## Abstract (arXiv)

Puck localization is an important problem in ice hockey video analytics useful for analyzing the game, determining play location, and assessing puck possession. The problem is challenging due to the small size of the puck, excessive motion blur due to high puck velocity and occlusions due to players and boards. In this paper, we introduce and implement a network for puck localization in broadcast hockey video. The network leverages expert NHL play-by-play annotations and uses temporal context to locate the puck. Player locations are incorporated into the network through an attention mechanism by encoding player positions with a Gaussian-based spatial heatmap drawn at player positions. Since event occurrence on the rink and puck location are related, we also perform event recognition by augmenting the puck localization network with an event recognition head and training the network through multi-task learning. Experimental results demonstrate that the network is able to localize the puck with an AUC of 73.1 % on the test set. The puck location can be inferred in 720p broadcast videos at 5 frames per second. It is also demonstrated that multi-task learning with puck location improves event recognition accuracy.
