# Visual representation of negation: Real world data analysis on comic image design

arXiv: https://arxiv.org/abs/2105.10131 · HTML: https://mlsanity.com/paper/2105.10131/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 27 references that are in the map.
- First posted on arXiv 21 May 2021.

## Builds on (most cited first, 6 of 6)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Sketch-based Manga Retrieval using Manga109 Dataset](https://mlsanity.com/paper/1510.04389/) (2015)
- [Every Moment Counts: Dense Detailed Labeling of Actions in Complex Videos](https://mlsanity.com/paper/1507.05738/) (2015)
- [The Amazing Mysteries of the Gutter: Drawing Inferences Between Panels in Comic Book Narratives](https://mlsanity.com/paper/1611.05118/) (2016)
- [Building a Manga Dataset "Manga109" with Annotations for Multimedia Applications](https://mlsanity.com/paper/2005.04425/) (2020)
- [Automatic Description Generation from Images: A Survey of Models, Datasets, and Evaluation Measures](https://mlsanity.com/paper/1601.03896/) (2016)

## Built on by (most cited first, 1 of 1)

- [A Large-Scale Multilingual Study of Visual Constraints on Linguistic Selection of Descriptions](https://mlsanity.com/paper/2302.04811/) (2023)

## Abstract (arXiv)

There has been a widely held view that visual representations (e.g., photographs and illustrations) do not depict negation, for example, one that can be expressed by a sentence "the train is not coming". This view is empirically challenged by analyzing the real-world visual representations of comic (manga) illustrations. In the experiment using image captioning tasks, we gave people comic illustrations and asked them to explain what they could read from them. The collected data showed that some comic illustrations could depict negation without any aid of sequences (multiple panels) or conventional devices (special symbols). This type of comic illustrations was subjected to further experiments, classifying images into those containing negation and those not containing negation. While this image classification was easy for humans, it was difficult for data-driven machines, i.e., deep learning models (CNN), to achieve the same high performance. Given the findings, we argue that some comic illustrations evoke background knowledge and thus can depict negation with purely visual elements.
