# Improved Exploring Starts by Kernel Density Estimation-Based State-Space Coverage Acceleration in Reinforcement Learning

arXiv: https://arxiv.org/abs/2105.08990 · HTML: https://mlsanity.com/paper/2105.08990/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 36 references that are in the map.
- First posted on arXiv 19 May 2021.

## Builds on (most cited first, 9 of 9)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [On the Convergence of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning](https://mlsanity.com/paper/2002.03585/) (2020)
- [Assessing and Accelerating Coverage in Deep Reinforcement Learning](https://mlsanity.com/paper/2012.00724/) (2020)

## Built on by (most cited first, 2 of 2)

- [CACTO-BIC: Scalable Actor-Critic Learning via Biased Sampling and GPU-Accelerated Trajectory Optimization](https://mlsanity.com/paper/2602.19699/) (2026)
- [Steady-State Error Compensation in Reference Tracking and Disturbance Rejection Problems for Reinforcement Learning-Based Control](https://mlsanity.com/paper/2201.13331/) (2022)

## Abstract (arXiv)

Reinforcement learning (RL) is currently a popular research topic in control engineering and has the potential to make its way to industrial and commercial applications. Corresponding RL controllers are trained in direct interaction with the controlled system, rendering them data-driven and performance-oriented solutions. The best practice of exploring starts (ES) is used by default to support the learning process via randomly picked initial states. However, this method might deliver strongly biased results if the system's dynamic and constraints lead to unfavorable sample distributions in the state space (e.g., condensed sample accumulation in certain state-space areas). To overcome this issue, a kernel density estimation-based state-space coverage acceleration (DESSCA) is proposed, which improves the ES concept by prioritizing infrequently visited states for a more balanced coverage of the state space during training. Compared to neighbouring methods in the field of count-based exploration, DESSCA can also be applied to continuous state spaces without the need for artificial discretization of the states. Moreover, the algorithm allows to define arbitrary reference state distributions such that the state coverage can be shaped w.r.t. the application needs. Considered test scenarios are mountain car, cartpole and electric motor control environments. Using DQN and DDPG as exemplary RL algorithms, it can be shown that DESSCA is a simple yet effective algorithmic extension to the established ES approach that enables an increase in learning stability as well as the final control performance.
