# Multi-Person Extreme Motion Prediction

arXiv: https://arxiv.org/abs/2105.08825 · HTML: https://mlsanity.com/paper/2105.08825/

## Key facts

- Cited by 75 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 83 references that are in the map.
- First posted on arXiv 18 May 2021.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Structural-RNN: Deep Learning on Spatio-Temporal Graphs](https://mlsanity.com/paper/1511.05298/) (2015)
- [Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networks](https://mlsanity.com/paper/1907.03395/) (2019)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [Social Attention: Modeling Attention in Human Crowds](https://mlsanity.com/paper/1710.04689/) (2017)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [Convolutional Sequence to Sequence Model for Human Dynamics](https://mlsanity.com/paper/1805.00655/) (2018)
- [Human Motion Prediction via Spatio-Temporal Inpainting](https://mlsanity.com/paper/1812.05478/) (2018)
- [Deep representation learning for human motion prediction and classification](https://mlsanity.com/paper/1702.07486/) (2017)
- [LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images](https://mlsanity.com/paper/1803.00455/) (2018)
- [MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics](https://mlsanity.com/paper/1808.04545/) (2018)
- [Context-aware Human Motion Prediction](https://mlsanity.com/paper/1904.03419/) (2019)
- [3D Human Pose Estimation from a Single Image via Distance Matrix Regression](https://mlsanity.com/paper/1611.09010/) (2016)
- [Learning Human Motion Models for Long-term Predictions](https://mlsanity.com/paper/1704.02827/) (2017)

## Built on by (most cited first, 30 of 75)

- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [Hi4D: 4D Instance Segmentation of Close Human Interaction](https://mlsanity.com/paper/2303.15380/) (2023)
- [Seamless Human Motion Composition with Blended Positional Encodings](https://mlsanity.com/paper/2402.15509/) (2024)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [ReGenNet: Towards Human Action-Reaction Synthesis](https://mlsanity.com/paper/2403.11882/) (2024)
- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [FreeMotion: A Unified Framework for Number-free Text-to-Motion Synthesis](https://mlsanity.com/paper/2405.15763/) (2024)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioning](https://mlsanity.com/paper/2404.05218/) (2024)
- [in2IN: Leveraging individual Information to Generate Human INteractions](https://mlsanity.com/paper/2404.09988/) (2024)
- [Towards Open Domain Text-Driven Synthesis of Multi-Person Motions](https://mlsanity.com/paper/2405.18483/) (2024)
- [Stochastic Multi-Person 3D Motion Forecasting](https://mlsanity.com/paper/2306.05421/) (2023)
- [Trajectory-Aware Body Interaction Transformer for Multi-Person Pose Forecasting](https://mlsanity.com/paper/2303.05095/) (2023)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint](https://mlsanity.com/paper/2311.15864/) (2023)
- [CoMusion: Towards Consistent Stochastic Human Motion Prediction via Motion Diffusion](https://mlsanity.com/paper/2305.12554/) (2023)
- [Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption](https://mlsanity.com/paper/2404.11291/) (2024)
- [MultiPhys: Multi-Person Physics-aware 3D Motion Estimation](https://mlsanity.com/paper/2404.11987/) (2024)
- [UniEgoMotion: A Unified Model for Egocentric Motion Reconstruction, Forecasting, and Generation](https://mlsanity.com/paper/2508.01126/) (2025)
- [Joint-Relation Transformer for Multi-Person Motion Prediction](https://mlsanity.com/paper/2308.04808/) (2023)
- [Dense Hand-Object(HO) GraspNet with Full Grasping Taxonomy and Dynamics](https://mlsanity.com/paper/2409.04033/) (2024)
- [HERO: Human Reaction Generation from Videos](https://mlsanity.com/paper/2503.08270/) (2025)
- [Reconstructing Three-Dimensional Models of Interacting Humans](https://mlsanity.com/paper/2308.01854/) (2023)
- [MEGA: Masked Generative Autoencoder for Human Mesh Recovery](https://mlsanity.com/paper/2405.18839/) (2024)
- [MotionBank: A Large-scale Video Motion Benchmark with Disentangled Rule-based Annotations](https://mlsanity.com/paper/2410.13790/) (2024)
- [WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation](https://mlsanity.com/paper/2501.02771/) (2025)
- [SocialGen: Modeling Multi-Human Social Interaction with Language Models](https://mlsanity.com/paper/2503.22906/) (2025)
- [VQ-HPS: Human Pose and Shape Estimation in a Vector-Quantized Latent Space](https://mlsanity.com/paper/2312.08291/) (2023)

## Abstract (arXiv)

Human motion prediction aims to forecast future poses given a sequence of past 3D skeletons. While this problem has recently received increasing attention, it has mostly been tackled for single humans in isolation. In this paper, we explore this problem when dealing with humans performing collaborative tasks, we seek to predict the future motion of two interacted persons given two sequences of their past skeletons. We propose a novel cross interaction attention mechanism that exploits historical information of both persons, and learns to predict cross dependencies between the two pose sequences. Since no dataset to train such interactive situations is available, we collected ExPI (Extreme Pose Interaction), a new lab-based person interaction dataset of professional dancers performing Lindy-hop dancing actions, which contains 115 sequences with 30K frames annotated with 3D body poses and shapes. We thoroughly evaluate our cross interaction network on ExPI and show that both in short- and long-term predictions, it consistently outperforms state-of-the-art methods for single-person motion prediction.
