# Pathdreamer: A World Model for Indoor Navigation

arXiv: https://arxiv.org/abs/2105.08756 · HTML: https://mlsanity.com/paper/2105.08756/

## Key facts

- Cited by 118 papers in the map (data through 14 Oct 2026).
- Placed in World models for navigation, one of 11 directions in World models.
- Builds on 77 of its 87 references that are in the map.
- First posted on arXiv 18 May 2021.

## Placed in

- World models / [World models for navigation](https://mlsanity.com/wm/world-models-for-navigation/)

## Builds on (most cited first, 30 of 77)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)

## Built on by (most cited first, 30 of 118)

- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability](https://mlsanity.com/paper/2405.17398/) (2024)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [Vision-and-Language Navigation: A Survey of Tasks, Methods, and Future Directions](https://mlsanity.com/paper/2203.12667/) (2022)
- [Is Sora a World Simulator? A Comprehensive Survey on General World Models and Beyond](https://mlsanity.com/paper/2405.03520/) (2024)
- [DREAMWALKER: Mental Planning for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2308.07498/) (2023)
- [EnvEdit: Environment Editing for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.15685/) (2022)
- [InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images](https://mlsanity.com/paper/2207.11148/) (2022)
- [World Models for Autonomous Driving: An Initial Survey](https://mlsanity.com/paper/2403.02622/) (2024)
- [Vision-and-Language Navigation Today and Tomorrow: A Survey in the Era of Foundation Models](https://mlsanity.com/paper/2407.07035/) (2024)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [Bird's-Eye-View Scene Graph for Vision-Language Navigation](https://mlsanity.com/paper/2308.04758/) (2023)
- [MultiDiff: Consistent Novel View Synthesis from a Single Image](https://mlsanity.com/paper/2406.18524/) (2024)
- [WorldEval: World Model as Real-World Robot Policies Evaluator](https://mlsanity.com/paper/2505.19017/) (2025)
- [Removing Objects From Neural Radiance Fields](https://mlsanity.com/paper/2212.11966/) (2022)
- [Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigation](https://mlsanity.com/paper/2404.01943/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Volumetric Environment Representation for Vision-Language Navigation](https://mlsanity.com/paper/2403.14158/) (2024)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning](https://mlsanity.com/paper/2210.03112/) (2022)
- [Target-Driven Structured Transformer Planner for Vision-Language Navigation](https://mlsanity.com/paper/2207.11201/) (2022)
- [Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single Image](https://mlsanity.com/paper/2203.09457/) (2022)
- [Sora as a World Model? A Complete Survey on Text-to-Video Generation](https://mlsanity.com/paper/2403.05131/) (2024)
- [DiffDreamer: Towards Consistent Unsupervised Single-view Scene Extrapolation with Conditional Diffusion Models](https://mlsanity.com/paper/2211.12131/) (2022)
- [Learning from Unlabeled 3D Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2208.11781/) (2022)
- [MindJourney: Test-Time Scaling with World Models for Spatial Reasoning](https://mlsanity.com/paper/2507.12508/) (2025)
- [Learning Vision-and-Language Navigation from YouTube Videos](https://mlsanity.com/paper/2307.11984/) (2023)

## Abstract (arXiv)

People navigating in unfamiliar buildings take advantage of myriad visual, spatial and semantic cues to efficiently achieve their navigation goals. Towards equipping computational agents with similar capabilities, we introduce Pathdreamer, a visual world model for agents navigating in novel indoor environments. Given one or more previous visual observations, Pathdreamer generates plausible high-resolution 360 visual observations (RGB, semantic segmentation and depth) for viewpoints that have not been visited, in buildings not seen during training. In regions of high uncertainty (e.g. predicting around corners, imagining the contents of an unseen room), Pathdreamer can predict diverse scenes, allowing an agent to sample multiple realistic outcomes for a given trajectory. We demonstrate that Pathdreamer encodes useful and accessible visual, spatial and semantic knowledge about human environments by using it in the downstream task of Vision-and-Language Navigation (VLN). Specifically, we show that planning ahead with Pathdreamer brings about half the benefit of looking ahead at actual observations from unobserved parts of the environment. We hope that Pathdreamer will help unlock model-based approaches to challenging embodied navigation tasks such as navigating to specified objects and VLN.
