# Fixed β-VAE Encoding for Curious Exploration in Complex 3D Environments

arXiv: https://arxiv.org/abs/2105.08568 · HTML: https://mlsanity.com/paper/2105.08568/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 32 references that are in the map.
- First posted on arXiv 18 May 2021.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [DARLA: Improving Zero-Shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/1707.08475/) (2017)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Learning to Execute](https://mlsanity.com/paper/1410.4615/) (2014)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation](https://mlsanity.com/paper/1806.10729/) (2018)
- [Curiosity-Driven Experience Prioritization via Density Estimation](https://mlsanity.com/paper/1902.08039/) (2019)
- [Learning Gentle Object Manipulation with Curiosity-Driven Deep Reinforcement Learning](https://mlsanity.com/paper/1903.08542/) (2019)
- [Curiosity-driven Reinforcement Learning for Diverse Visual Paragraph Generation](https://mlsanity.com/paper/1908.00169/) (2019)

## Built on by (most cited first, 1 of 1)

- [The Animal-AI Environment: A Virtual Laboratory For Comparative Cognition and Artificial Intelligence Research](https://mlsanity.com/paper/2312.11414/) (2023)

## Abstract (arXiv)

Curiosity is a general method for augmenting an environment reward with an intrinsic reward, which encourages exploration and is especially useful in sparse reward settings. As curiosity is calculated using next state prediction error, the type of state encoding used has a large impact on performance. Random features and inverse-dynamics features are generally preferred over VAEs based on previous results from Atari and other mostly 2D environments. However, unlike VAEs, they may not encode sufficient information for optimal behaviour, which becomes increasingly important as environments become more complex. In this paper, we use the sparse reward 3D physics environment Animal-AI, to demonstrate how a fixed β-VAE encoding can be used effectively with curiosity. We combine this with curriculum learning to solve the previously unsolved exploration intensive detour tasks while achieving 22% gain in sample efficiency on the training curriculum against the next best encoding. We also corroborate the results on Atari Breakout, with our custom encoding outperforming random features and inverse-dynamics features.
