# CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space

arXiv: https://arxiv.org/abs/2105.08440 · HTML: https://mlsanity.com/paper/2105.08440/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 34 references that are in the map.
- First posted on arXiv 18 May 2021.

## Builds on (most cited first, 9 of 9)

- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1811.00164/) (2018)
- [Solving Imperfect-Information Games via Discounted Regret Minimization](https://mlsanity.com/paper/1809.04040/) (2018)
- [DREAM: Deep Regret minimization with Advantage baselines and Model-free learning](https://mlsanity.com/paper/2006.10410/) (2020)
- [Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselines](https://mlsanity.com/paper/1809.03057/) (2018)
- [Single Deep Counterfactual Regret Minimization](https://mlsanity.com/paper/1901.07621/) (2019)
- [Double Neural Counterfactual Regret Minimization](https://mlsanity.com/paper/1812.10607/) (2018)
- [Dynamic Programming for One-Sided Partially Observable Pursuit-Evasion Games](https://mlsanity.com/paper/1606.06271/) (2016)

## Built on by (most cited first, 4 of 4)

- [Grasper: A Generalist Pursuer for Pursuit-Evasion Problems](https://mlsanity.com/paper/2404.12626/) (2024)
- [NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search](https://mlsanity.com/paper/2201.07224/) (2022)
- [Offline Equilibrium Finding](https://mlsanity.com/paper/2207.05285/) (2022)
- [GraphChase: A Platform and Benchmark for Urban Network Security Games](https://mlsanity.com/paper/2501.17559/) (2025)

## Abstract (arXiv)

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.
