# Reinforcement Learning for Adaptive Video Compressive Sensing

arXiv: https://arxiv.org/abs/2105.08205 · HTML: https://mlsanity.com/paper/2105.08205/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 51 references that are in the map.
- First posted on arXiv 18 May 2021.

## Builds on (most cited first, 19 of 19)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Rank Minimization for Snapshot Compressive Imaging](https://mlsanity.com/paper/1807.07837/) (2018)
- [Plug-and-Play Algorithms for Large-scale Snapshot Compressive Imaging](https://mlsanity.com/paper/2003.13654/) (2020)
- [Coded aperture compressive temporal imaging](https://mlsanity.com/paper/1302.2575/) (2013)
- [YOLO-LITE: A Real-Time Object Detection Algorithm Optimized for Non-GPU Computers](https://mlsanity.com/paper/1811.05588/) (2018)
- [Weighing Counts: Sequential Crowd Counting by Reinforcement Learning](https://mlsanity.com/paper/2007.08260/) (2020)
- [Memory-Efficient Network for Large-scale Video Compressive Sensing](https://mlsanity.com/paper/2103.03089/) (2021)
- [MetaSCI: Scalable and Adaptive Reconstruction for Video Compressive Sensing](https://mlsanity.com/paper/2103.01786/) (2021)
- [DeepBinaryMask: Learning a Binary Mask for Video Compressive Sensing](https://mlsanity.com/paper/1607.03343/) (2016)
- [MOBA: a New Arena for Game AI](https://mlsanity.com/paper/1705.10443/) (2017)
- [Adaptive Temporal Compressive Sensing for Video](https://mlsanity.com/paper/1302.3446/) (2013)

## Built on by (most cited first, 1 of 1)

- [Climate Change Policy Exploration using Reinforcement Learning](https://mlsanity.com/paper/2211.17013/) (2022)

## Abstract (arXiv)

We apply reinforcement learning to video compressive sensing to adapt the compression ratio. Specifically, video snapshot compressive imaging (SCI), which captures high-speed video using a low-speed camera is considered in this work, in which multiple (B) video frames can be reconstructed from a snapshot measurement. One research gap in previous studies is how to adapt B in the video SCI system for different scenes. In this paper, we fill this gap utilizing reinforcement learning (RL). An RL model, as well as various convolutional neural networks for reconstruction, are learned to achieve adaptive sensing of video SCI systems. Furthermore, the performance of an object detection network using directly the video SCI measurements without reconstruction is also used to perform RL-based adaptive video compressive sensing. Our proposed adaptive SCI method can thus be implemented in low cost and real time. Our work takes the technology one step further towards real applications of video SCI.
