# Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding

arXiv: https://arxiv.org/abs/2105.08177 · HTML: https://mlsanity.com/paper/2105.08177/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 May 2021.

## Built on by (most cited first, 2 of 2)

- [MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D Scenes](https://mlsanity.com/paper/2205.09248/) (2022)
- [A Deep Learning Framework for Three Dimensional Shape Reconstruction from Phaseless Acoustic Scattering Far-field Data](https://mlsanity.com/paper/2407.09525/) (2024)

## Abstract (arXiv)

We present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy.
