# Generic Itemset Mining Based on Reinforcement Learning

arXiv: https://arxiv.org/abs/2105.07753 · HTML: https://mlsanity.com/paper/2105.07753/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 40 references that are in the map.
- First posted on arXiv 17 May 2021.

## Builds on (most cited first, 9 of 9)

- [Delving Deep into Rectifiers: Surpassing Human-Level Performance on ImageNet Classification](https://mlsanity.com/paper/1502.01852/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Recurrent World Models Facilitate Policy Evolution](https://mlsanity.com/paper/1809.01999/) (2018)
- [On the Variance of the Adaptive Learning Rate and Beyond](https://mlsanity.com/paper/1908.03265/) (2019)
- [Neural Combinatorial Optimization with Reinforcement Learning](https://mlsanity.com/paper/1611.09940/) (2016)
- [An Introduction to Deep Reinforcement Learning](https://mlsanity.com/paper/1811.12560/) (2018)
- [Learning model-based planning from scratch](https://mlsanity.com/paper/1707.06170/) (2017)
- [Flexible constrained sampling with guarantees for pattern mining](https://mlsanity.com/paper/1610.09263/) (2016)

## Built on by (most cited first, 1 of 1)

- [Knowledge, Rules and Their Embeddings: Two Paths towards Neuro-Symbolic JEPA](https://mlsanity.com/paper/2603.13265/) (2026)

## Abstract (arXiv)

One of the biggest problems in itemset mining is the requirement of developing a data structure or algorithm, every time a user wants to extract a different type of itemsets. To overcome this, we propose a method, called Generic Itemset Mining based on Reinforcement Learning (GIM-RL), that offers a unified framework to train an agent for extracting any type of itemsets. In GIM-RL, the environment formulates iterative steps of extracting a target type of itemsets from a dataset. At each step, an agent performs an action to add or remove an item to or from the current itemset, and then obtains from the environment a reward that represents how relevant the itemset resulting from the action is to the target type. Through numerous trial-and-error steps where various rewards are obtained by diverse actions, the agent is trained to maximise cumulative rewards so that it acquires the optimal action policy for forming as many itemsets of the target type as possible. In this framework, an agent for extracting any type of itemsets can be trained as long as a reward suitable for the type can be defined. The extensive experiments on mining high utility itemsets, frequent itemsets and association rules show the general effectiveness and one remarkable potential (agent transfer) of GIM-RL. We hope that GIM-RL opens a new research direction towards learning-based itemset mining.
