# Leveraging Semantic Scene Characteristics and Multi-Stream Convolutional Architectures in a Contextual Approach for Video-Based Visual Emotion Recognition in the Wild

arXiv: https://arxiv.org/abs/2105.07484 · HTML: https://mlsanity.com/paper/2105.07484/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 47 references that are in the map.
- First posted on arXiv 16 May 2021.

## Builds on (most cited first, 21 of 21)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Wide Residual Networks](https://mlsanity.com/paper/1605.07146/) (2016)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Challenges in Representation Learning: A report on three machine learning contests](https://mlsanity.com/paper/1307.0414/) (2013)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Context-Aware Emotion Recognition Networks](https://mlsanity.com/paper/1908.05913/) (2019)
- [Places: An Image Database for Deep Scene Understanding](https://mlsanity.com/paper/1610.02055/) (2016)
- [Context Based Emotion Recognition using EMOTIC Dataset](https://mlsanity.com/paper/2003.13401/) (2020)
- [EmotiCon: Context-Aware Multimodal Emotion Recognition using Frege's Principle](https://mlsanity.com/paper/2003.06692/) (2020)
- [STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits](https://mlsanity.com/paper/1910.12906/) (2019)
- [ARBEE: Towards Automated Recognition of Bodily Expression of Emotion In the Wild](https://mlsanity.com/paper/1808.09568/) (2018)
- [Emotion Understanding in Videos Through Body, Context, and Visual-Semantic Embedding Loss](https://mlsanity.com/paper/2010.16396/) (2020)
- [Fusing Body Posture with Facial Expressions for Joint Recognition of Affect in Child-Robot Interaction](https://mlsanity.com/paper/1901.01805/) (2019)

## Built on by (most cited first, 12 of 12)

- [Learning Emotion Representations from Verbal and Nonverbal Communication](https://mlsanity.com/paper/2305.13500/) (2023)
- [VLLMs Provide Better Context for Emotion Understanding Through Common Sense Reasoning](https://mlsanity.com/paper/2404.07078/) (2024)
- [An audiovisual and contextual approach for categorical and continuous emotion recognition in-the-wild](https://mlsanity.com/paper/2107.03465/) (2021)
- [Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion](https://mlsanity.com/paper/2307.13463/) (2023)
- [Scaling Representation Learning from Ubiquitous ECG with State-Space Models](https://mlsanity.com/paper/2309.15292/) (2023)
- [Bodily expressed emotion understanding through integrating Laban movement analysis](https://mlsanity.com/paper/2304.02187/) (2023)
- [Contextually-rich human affect perception using multimodal scene information](https://mlsanity.com/paper/2303.06904/) (2023)
- [A Heterogeneous Multimodal Graph Learning Framework for Recognizing User Emotions in Social Networks](https://mlsanity.com/paper/2501.07746/) (2025)
- [Leveraging Multi-stream Information Fusion for Trajectory Prediction in Low-illumination Scenarios: A Multi-channel Graph Convolutional Approach](https://mlsanity.com/paper/2211.10226/) (2022)
- [Medical Face Masks and Emotion Recognition from the Body: Insights from a Deep Learning Perspective](https://mlsanity.com/paper/2302.10021/) (2023)
- [Explainable Emotion Decoding for Human and Computer Vision](https://mlsanity.com/paper/2408.00493/) (2024)
- [Context-Aware Mixture of Domain Experts for Bodily Expression of Emotion in the Wild](https://mlsanity.com/paper/2608.02331/) (2026)

## Abstract (arXiv)

In this work we tackle the task of video-based visual emotion recognition in the wild. Standard methodologies that rely solely on the extraction of bodily and facial features often fall short of accurate emotion prediction in cases where the aforementioned sources of affective information are inaccessible due to head/body orientation, low resolution and poor illumination. We aspire to alleviate this problem by leveraging visual context in the form of scene characteristics and attributes, as part of a broader emotion recognition framework. Temporal Segment Networks (TSN) constitute the backbone of our proposed model. Apart from the RGB input modality, we make use of dense Optical Flow, following an intuitive multi-stream approach for a more effective encoding of motion. Furthermore, we shift our attention towards skeleton-based learning and leverage action-centric data as means of pre-training a Spatial-Temporal Graph Convolutional Network (ST-GCN) for the task of emotion recognition. Our extensive experiments on the challenging Body Language Dataset (BoLD) verify the superiority of our methods over existing approaches, while by properly incorporating all of the aforementioned modules in a network ensemble, we manage to surpass the previous best published recognition scores, by a large margin.
