# In Congestion Games, Taxes Achieve Optimal Approximation

arXiv: https://arxiv.org/abs/2105.07480 · HTML: https://mlsanity.com/paper/2105.07480/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 May 2021.

## Built on by (most cited first, 2 of 2)

- [Learning to Steer Markovian Agents under Model Uncertainty](https://mlsanity.com/paper/2407.10207/) (2024)
- [Learning Optimal Tax Design in Nonatomic Congestion Games](https://mlsanity.com/paper/2402.07437/) (2024)

## Abstract (arXiv)

In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal approximation. Perhaps surprisingly, our results show that indirect interventions, in the form of efficiently computed taxation mechanisms, yield the same performance achievable by the best polynomial time algorithm, even when the latter has full control over the agents' actions. It follows that no other tractable approach geared at incentivizing desirable system behavior can improve upon this result, regardless of whether it is based on taxations, coordination mechanisms, information provision, or any other principle. In short: Judiciously chosen taxes achieve optimal approximation. Three technical contributions underpin this conclusion. First, we show that computing the minimum social cost is NP-hard to approximate within a given factor depending solely on the admissible resource costs. Second, we design a tractable taxation mechanism whose efficiency (price of anarchy) matches this hardness factor, and thus is worst-case optimal. As these results extend to coarse correlated equilibria, any no-regret algorithm inherits the same performances, allowing us to devise polynomial time algorithms with optimal approximation.
