# SyntheticFur dataset for neural rendering

arXiv: https://arxiv.org/abs/2105.06409 · HTML: https://mlsanity.com/paper/2105.06409/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 34 references that are in the map.
- First posted on arXiv 13 May 2021.

## Builds on (most cited first, 8 of 8)

- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Neural Hair Rendering](https://mlsanity.com/paper/2004.13297/) (2020)
- [Deep Learning Techniques for Super-Resolution in Video Games](https://mlsanity.com/paper/2012.09810/) (2020)

## Abstract (arXiv)

We introduce a new dataset called SyntheticFur built specifically for machine learning training. The dataset consists of ray traced synthetic fur renders with corresponding rasterized input buffers and simulation data files. We procedurally generated approximately 140,000 images and 15 simulations with Houdini. The images consist of fur groomed with different skin primitives and move with various motions in a predefined set of lighting environments. We also demonstrated how the dataset could be used with neural rendering to significantly improve fur graphics using inexpensive input buffers by training a conditional generative adversarial network with perceptual loss. We hope the availability of such high fidelity fur renders will encourage new advances with neural rendering for a variety of applications.
