# Data-Driven Strategies for Hierarchical Predictive Control in Unknown Environments

arXiv: https://arxiv.org/abs/2105.06005 · HTML: https://mlsanity.com/paper/2105.06005/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 May 2021.

## Built on by (most cited first, 2 of 2)

- [Towards Explainable, Safe Autonomous Driving with Language Embeddings for Novelty Identification and Active Learning: Framework and Experimental Analysis with Real-World Data Sets](https://mlsanity.com/paper/2402.07320/) (2024)
- [The Why, When, and How to Use Active Learning in Large-Data-Driven 3D Object Detection for Safe Autonomous Driving: An Empirical Exploration](https://mlsanity.com/paper/2401.16634/) (2024)

## Abstract (arXiv)

This article proposes a hierarchical learning architecture for safe data-driven control in unknown environments. We consider a constrained nonlinear dynamical system and assume the availability of state-input trajectories solving control tasks in different environments. In addition to task-invariant system state and input constraints, a parameterized environment model generates task-specific state constraints, which are satisfied by the stored trajectories. Our goal is to use these trajectories to find a safe and high-performing policy for a new task in a new, unknown environment. We propose using the stored data to learn generalizable control strategies. At each time step, based on a local forecast of the new task environment, the learned strategy consists of a target region in the state space and input constraints to guide the system evolution to the target region. These target regions are used as terminal sets by a low-level model predictive controller. We show how to i) design the target sets from past data and then ii) incorporate them into a model predictive control scheme with shifting horizon that ensures safety of the closed-loop system when performing the new task. We prove the feasibility of the resulting control policy, and apply the proposed method to robotic path planning, racing, and computer game applications.
